Abstract:Autonomous mobile robots must maintain safety, but should not sacrifice performance, leading to the classical reach-avoid problem. This paper seeks to compute trajectory plans for which a robot is guaranteed to reach a goal and avoid obstacles in the specific near-danger case that the obstacles and goal are near each other. The proposed method builds off of a common approach of using a simplified planning model to generate plans, which are then tracked using a high-fidelity tracking model and controller. Existing safe planning approaches use reachability analysis to overapproximate the error between these models, but this introduces additional numerical approximation error and thereby conservativeness that prevents goal-reaching. The present work instead proposes a Piecewise Affine Reach-avoid Computation (PARC) method to tightly approximate the reachable set of the planning model. With PARC, the main source of conservativeness is the model mismatch, which can be mitigated by careful controller and planning model design. The utility of this method is demonstrated through extensive numerical experiments in which PARC outperforms state-of-the-art reach-avoid methods in near-danger goal-reaching. Furthermore, in a simulated demonstration, PARC enables the generation of provably-safe extreme vehicle dynamics drift parking maneuvers.
Abstract:For more than half a century, vibratory bowl feeders have been the standard in automated assembly for singulation, orientation, and manipulation of small parts. Unfortunately, these feeders are expensive, noisy, and highly specialized on a single part design bases. We consider an alternative device and learning control method for singulation, orientation, and manipulation by means of seven fixed-position variable-energy solenoid impulse actuators located beneath a semi-rigid part supporting surface. Using computer vision to provide part pose information, we tested various machine learning (ML) algorithms to generate a control policy that selects the optimal actuator and actuation energy. Our manipulation test object is a 6-sided craps-style die. Using the most suitable ML algorithm, we were able to flip the die to any desired face 30.4\% of the time with a single impulse, and 51.3\% with two chosen impulses, versus a random policy succeeding 5.1\% of the time (that is, a randomly chosen impulse delivered by a randomly chosen solenoid).