Abstract:World foundation models, which simulate the physical world by predicting future states from current observations and inputs, have become central to many applications in physical intelligence, including autonomous driving and robotics. However, these models require substantial computational resources for pretraining and are further constrained by available data during post-training. As such, scaling computation at test time emerges as both a critical and practical alternative to traditional model enlargement or re-training. In this work, we introduce SWIFT, a test-time scaling framework tailored for WFMs. SWIFT integrates our extensible WFM evaluation toolkit with process-level inference strategies, including fast tokenization, probability-based Top-K pruning, and efficient beam search. Empirical results on the COSMOS model demonstrate that test-time scaling exists even in a compute-optimal way. Our findings reveal that test-time scaling laws hold for WFMs and that SWIFT provides a scalable and effective pathway for improving WFM inference without retraining or increasing model size. The code is available at https://github.com/Mia-Cong/SWIFT.git.
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) have garnered significant attention in computer vision and computer graphics due to its high rendering speed and remarkable quality. While extant research has endeavored to extend the application of 3DGS from static to dynamic scenes, such efforts have been consistently impeded by excessive model sizes, constraints on video duration, and content deviation. These limitations significantly compromise the streamability of dynamic 3D Gaussian models, thereby restricting their utility in downstream applications, including volumetric video, autonomous vehicle, and immersive technologies such as virtual, augmented, and mixed reality. This paper introduces SwinGS, a novel framework for training, delivering, and rendering volumetric video in a real-time streaming fashion. To address the aforementioned challenges and enhance streamability, SwinGS integrates spacetime Gaussian with Markov Chain Monte Carlo (MCMC) to adapt the model to fit various 3D scenes across frames, in the meantime employing a sliding window captures Gaussian snapshots for each frame in an accumulative way. We implement a prototype of SwinGS and demonstrate its streamability across various datasets and scenes. Additionally, we develop an interactive WebGL viewer enabling real-time volumetric video playback on most devices with modern browsers, including smartphones and tablets. Experimental results show that SwinGS reduces transmission costs by 83.6% compared to previous work with ignorable compromise in PSNR. Moreover, SwinGS easily scales to long video sequences without compromising quality.