Limited availability of labeled-data makes any supervised learning problem challenging. Alternative learning settings like semi-supervised and universum learning alleviate the dependency on labeled data, but still require a large amount of unlabeled data, which may be unavailable or expensive to acquire. GAN-based synthetic data generation methods have recently shown promise by generating synthetic samples to improve task at hand. However, these samples cannot be used for other purposes. In this paper, we propose a GAN game which provides improved discriminator accuracy under limited data settings, while generating realistic synthetic data. This provides the added advantage that now the generated data can be used for other similar tasks. We provide the theoretical guarantees and empirical results in support of our approach.