Implicit neural representation has opened up new avenues for dynamic scene reconstruction and rendering. Nonetheless, state-of-the-art methods of dynamic neural rendering rely heavily on these implicit representations, which frequently struggle with accurately capturing the intricate details of objects in the scene. Furthermore, implicit methods struggle to achieve real-time rendering in general dynamic scenes, limiting their use in a wide range of tasks. To address the issues, we propose a deformable 3D Gaussians Splatting method that reconstructs scenes using explicit 3D Gaussians and learns Gaussians in canonical space with a deformation field to model monocular dynamic scenes. We also introduced a smoothing training mechanism with no extra overhead to mitigate the impact of inaccurate poses in real datasets on the smoothness of time interpolation tasks. Through differential gaussian rasterization, the deformable 3D Gaussians not only achieve higher rendering quality but also real-time rendering speed. Experiments show that our method outperforms existing methods significantly in terms of both rendering quality and speed, making it well-suited for tasks such as novel-view synthesis, time synthesis, and real-time rendering.