Abstract:To enhance tourists' experiences and immersion, this paper proposes a narrative-driven travel planning framework called NarrativeGuide, which generates a geoculturally-grounded narrative script for travelers, offering a novel, role-playing experience for their journey. In the initial stage, NarrativeGuide constructs a knowledge graph for attractions within a city, then configures the worldview, character setting, and exposition based on the knowledge graph. Using this foundation, the knowledge graph is combined to generate an independent scene unit for each attraction. During the itinerary planning stage, NarrativeGuide models narrative-driven travel planning as an optimization problem, utilizing a genetic algorithm (GA) to refine the itinerary. Before evaluating the candidate itinerary, transition scripts are generated for each pair of adjacent attractions, which, along with the scene units, form a complete script. The weighted sum of script coherence, travel time, and attraction scores is then used as the fitness value to update the candidate solution set. Experimental results across four cities, i.e., Nanjing and Yangzhou in China, Paris in France, and Berlin in Germany, demonstrate significant improvements in narrative coherence and cultural fit, alongside a notable reduction in travel time and an increase in the quality of visited attractions. Our study highlights that incorporating external evolutionary optimization effectively addresses the limitations of large language models in travel planning.Our codes are available at https://github.com/Evan01225/Narrative-Driven-Travel-Planning.
Abstract:Accurate remaining useful life (RUL) predictions are critical to the safe operation of aero-engines. Currently, the RUL prediction task is mainly a regression paradigm with only mean square error as the loss function and lacks research on feature space structure, the latter of which has shown excellent performance in a large number of studies. This paper develops a multi-granularity supervised contrastive (MGSC) framework from plain intuition that samples with the same RUL label should be aligned in the feature space, and address the problems of too large minibatch size and unbalanced samples in the implementation. The RUL prediction with MGSC is implemented on using the proposed multi-phase training strategy. This paper also demonstrates a simple and scalable basic network structure and validates the proposed MGSC strategy on the CMPASS dataset using a convolutional long short-term memory network as a baseline, which effectively improves the accuracy of RUL prediction.
Abstract:Trustworthiness reasoning is crucial in multiplayer games with incomplete information, enabling agents to identify potential allies and adversaries, thereby enhancing reasoning and decision-making processes. Traditional approaches relying on pre-trained models necessitate extensive domain-specific data and considerable reward feedback, with their lack of real-time adaptability hindering their effectiveness in dynamic environments. In this paper, we introduce the Graph Retrieval Augmented Reasoning (GRATR) framework, leveraging the Retrieval-Augmented Generation (RAG) technique to bolster trustworthiness reasoning in agents. GRATR constructs a dynamic trustworthiness graph, updating it in real-time with evidential information, and retrieves relevant trust data to augment the reasoning capabilities of Large Language Models (LLMs). We validate our approach through experiments on the multiplayer game "Werewolf," comparing GRATR against baseline LLM and LLM enhanced with Native RAG and Rerank RAG. Our results demonstrate that GRATR surpasses the baseline methods by over 30\% in winning rate, with superior reasoning performance. Moreover, GRATR effectively mitigates LLM hallucinations, such as identity and objective amnesia, and crucially, it renders the reasoning process more transparent and traceable through the use of the trustworthiness graph.