Abstract:Point tracking is becoming a powerful solver for motion estimation and video editing. Compared to classical feature matching, point tracking methods have the key advantage of robustly tracking points under complex camera motion trajectories and over extended periods. However, despite certain improvements in methodologies, current point tracking methods still struggle to track any position in video frames, especially in areas that are texture-less or weakly textured. In this work, we first introduce metrics for evaluating the texture intensity of a 3D object. Using these metrics, we classify the 3D models in ShapeNet into three levels of texture intensity and create GIFT, a challenging synthetic benchmark comprising 1800 indoor video sequences with rich annotations. Unlike existing datasets that assign ground truth points arbitrarily, GIFT precisely anchors ground truth on classified target objects, ensuring that each video corresponds to a specific texture intensity level. Furthermore, we comprehensively evaluate current methods on GIFT to assess their performance across different texture intensity levels and analyze the impact of texture on point tracking.
Abstract:Controllable video editing has demonstrated remarkable potential across diverse applications, particularly in scenarios where capturing or re-capturing real-world videos is either impractical or costly. This paper introduces a novel and efficient system named Place-Anything, which facilitates the insertion of any object into any video solely based on a picture or text description of the target object or element. The system comprises three modules: 3D generation, video reconstruction, and 3D target insertion. This integrated approach offers an efficient and effective solution for producing and editing high-quality videos by seamlessly inserting realistic objects. Through a user study, we demonstrate that our system can effortlessly place any object into any video using just a photograph of the object. Our demo video can be found at https://youtu.be/afXqgLLRnTE. Please also visit our project page https://place-anything.github.io to get access.