Abstract:Non-flat surfaces pose difficulties for robots operating in unstructured environments. Reconstructions of uneven surfaces may only be partially possible due to non-compliant end-effectors and limitations on vision systems such as transparency, reflections, and occlusions. This study achieves blind surface reconstruction by harnessing the robotic manipulator's kinematic data and a compliant tactile sensing module, which incorporates inertial, magnetic, and pressure sensors. The module's flexibility enables us to estimate contact positions and surface normals by analyzing its deformation during interactions with unknown objects. While previous works collect only positional information, we include the local normals in a geometrical approach to estimate curvatures between adjacent contact points. These parameters then guide a spline-based patch generation, which allows us to recreate larger surfaces without an increase in complexity while reducing the time-consuming step of probing the surface. Experimental validation demonstrates that this approach outperforms an off-the-shelf vision system in estimation accuracy. Moreover, this compliant haptic method works effectively even when the manipulator's approach angle is not aligned with the surface normals, which is ideal for unknown non-flat surfaces.
Abstract:The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other. The players can only communicate with the Soccer Simulation Server during the game. Several code bases are released publicly to simplify team development. So researchers can easily focus on decision-making and implementing machine learning methods. SS2D actions and behaviors are only partially accurate due to different challenges, such as noise and partial observation. Therefore, one strategy is to implement alternative denoising methods to tackle observation inaccuracy. Our idea is to predict opponent positions while they have yet to be seen in a finite number of cycles using machine learning methods to make more accurate actions such as pass. We will explain our position prediction idea powered by Long Short-Term Memory models (LSTM) and Deep Neural Networks (DNN). The results show that the LSTM and DNN predict the opponents' position more accurately than the standard algorithm, such as the last-seen method.
Abstract:Trajectory data represent a trace of an object that changes its position in space over time. This kind of data is complex to handle and analyze, since it is generally produced in huge quantities, often prone to errors generated by the geolocation device, human mishandling, or area coverage limitation. Therefore, there is a need for software specifically tailored to preprocess trajectory data. In this work we propose PTRAIL, a python package offering several trajectory preprocessing steps, including filtering, feature extraction, and interpolation. PTRAIL uses parallel computation and vectorization, being suitable for large datasets and fast compared to other python libraries.