Abstract:This paper describes new techniques for learning atlas-like representations of 3D surfaces, i.e. homeomorphic transformations from a 2D domain to surfaces. Compared to prior work, we propose two major contributions. First, instead of mapping a fixed 2D domain, such as a set of square patches, to the surface, we learn a continuous 2D domain with arbitrary topology by optimizing a point sampling distribution represented as a mixture of Gaussians. Second, we learn consistent mappings in both directions: charts, from the 3D surface to 2D domain, and parametrizations, their inverse. We demonstrate that this improves the quality of the learned surface representation, as well as its consistency in a collection of related shapes. It thus leads to improvements for applications such as correspondence estimation, texture transfer, and consistent UV mapping. As an additional technical contribution, we outline that, while incorporating normal consistency has clear benefits, it leads to issues in the optimization, and that these issues can be mitigated using a simple repulsive regularization. We demonstrate that our contributions provide better surface representation than existing baselines.
Abstract:We propose to represent shapes as the deformation and combination of learnable elementary 3D structures, which are primitives resulting from training over a collection of shape. We demonstrate that the learned elementary 3D structures lead to clear improvements in 3D shape generation and matching. More precisely, we present two complementary approaches for learning elementary structures: (i) patch deformation learning and (ii) point translation learning. Both approaches can be extended to abstract structures of higher dimensions for improved results. We evaluate our method on two tasks: reconstructing ShapeNet objects and estimating dense correspondences between human scans (FAUST inter challenge). We show 16% improvement over surface deformation approaches for shape reconstruction and outperform FAUST inter challenge state of the art by 6%.