Abstract:Ensuring safe and comfortable bite transfer during robot-assisted feeding is challenging due to the close physical human-robot interaction required. This paper presents a novel approach to modeling physical human-robot interaction in a physics-based simulator (MuJoCo) using soft-body dynamics. We integrate a flexible head model with a rigid skeleton while accounting for internal dynamics, enabling the flexible model to be actuated by the skeleton. Incorporating realistic soft-skin contact dynamics in simulation allows for systematically evaluating bite transfer parameters, such as insertion depth and entry angle, and their impact on user safety and comfort. Our findings suggest that a straight-in-straight-out strategy minimizes forces and enhances user comfort in robot-assisted feeding, assuming a static head. This simulation-based approach offers a safer and more controlled alternative to real-world experimentation. Supplementary videos can be found at: https://tinyurl.com/224yh2kx.
Abstract:With the increasing use of assistive robots in rehabilitation and assisted mobility of human patients, there has been a need for a deeper understanding of human-robot interactions particularly through simulations, allowing an understanding of these interactions in a digital environment. There is an emphasis on accurately modelling personalised 3D human digital twins in these simulations, to glean more insights on human-robot interactions. In this paper, we propose to integrate personalised soft-body feet, generated using the motion capture data of real human subjects, into a skeletal model and train it with a walking control policy. Through evaluation using ground reaction force and joint angle results, the soft-body feet were able to generate ground reaction force results comparable to real measured data and closely follow joint angle results of the bare skeletal model and the reference motion. This presents an interesting avenue to produce a dynamically accurate human model in simulation driven by their own control policy while only seeing kinematic information during training.