Abstract:Goal misalignment, reward sparsity and difficult credit assignment are only a few of the many issues that make it difficult for deep reinforcement learning (RL) agents to learn optimal policies. Unfortunately, the black-box nature of deep neural networks impedes the inclusion of domain experts for inspecting the model and revising suboptimal policies. To this end, we introduce *Successive Concept Bottleneck Agents* (SCoBots), that integrate consecutive concept bottleneck (CB) layers. In contrast to current CB models, SCoBots do not just represent concepts as properties of individual objects, but also as relations between objects which is crucial for many RL tasks. Our experimental results provide evidence of SCoBots' competitive performances, but also of their potential for domain experts to understand and regularize their behavior. Among other things, SCoBots enabled us to identify a previously unknown misalignment problem in the iconic video game, Pong, and resolve it. Overall, SCoBots thus result in more human-aligned RL agents. Our code is available at https://github.com/k4ntz/SCoBots .
Abstract:Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches rely on only pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. We present OCAtari, a set of environment that provides object-centric state representations of Atari games, the most-used evaluation framework for deep RL approaches. OCAtari also allows for RAM state manipulations of the games to change and create specific or even novel situations. The code base for this work is available at github.com/k4ntz/OC_Atari.