Abstract:Predicting and modeling human behavior and finding trends within human decision-making process is a major social sciences'problem. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and real-world competitions. Finding the right approach to beat a particular human opponent is challenging. Here we use Markov Chains with set chain lengths as the single AIs (artificial intelligences) to compete against humans in iterated RPS game. This is the first time that an AI algorithm is applied in RPS human competition behavior studies. We developed an architecture of multi-AI with changeable parameters to adapt to different competition strategies. We introduce a parameter "focus length" (an integer of e.g. 5 or 10) to control the speed and sensitivity for our multi-AI to adapt to the opponent's strategy change. We experimented with 52 different people, each playing 300 rounds continuously against one specific multi-AI model, and demonstrated that our strategy could win over more than 95% of human opponents.
Abstract:CNN is a powerful tool for many computer vision tasks, achieving much better result than traditional methods. Since CNN has a very large capacity, training such a neural network often requires many data, but it is often expensive to obtain labeled images in real practice, especially for object detection, where collecting bounding box of every object in training set requires many human efforts. This is the case in detection of retail products where there can be many different categories. In this paper, we focus on applying CNN to detect 324-categories products in situ, while requiring no extra effort of labeling bounding box for any image. Our approach is based on an algorithm that extracts bounding box from in-vitro dataset and an algorithm to simulate occlusion. We have successfully shown the effectiveness and usefulness of our methods to build up a Faster RCNN detection model. Similar idea is also applicable in other scenarios.