Abstract:This paper presents advanced techniques of training diffusion policies for offline reinforcement learning (RL). At the core is a mean-reverting stochastic differential equation (SDE) that transfers a complex action distribution into a standard Gaussian and then samples actions conditioned on the environment state with a corresponding reverse-time SDE, like a typical diffusion policy. We show that such an SDE has a solution that we can use to calculate the log probability of the policy, yielding an entropy regularizer that improves the exploration of offline datasets. To mitigate the impact of inaccurate value functions from out-of-distribution data points, we further propose to learn the lower confidence bound of Q-ensembles for more robust policy improvement. By combining the entropy-regularized diffusion policy with Q-ensembles in offline RL, our method achieves state-of-the-art performance on most tasks in D4RL benchmarks. Code is available at \href{https://github.com/ruoqizzz/Entropy-Regularized-Diffusion-Policy-with-QEnsemble}{https://github.com/ruoqizzz/Entropy-Regularized-Diffusion-Policy-with-QEnsemble}.
Abstract:Traditional reinforcement learning methods optimize agents without considering safety, potentially resulting in unintended consequences. In this paper, we propose an optimal actor-free policy that optimizes a risk-sensitive criterion based on the conditional value at risk. The risk-sensitive objective function is modeled using an input-convex neural network ensuring convexity with respect to the actions and enabling the identification of globally optimal actions through simple gradient-following methods. Experimental results demonstrate the efficacy of our approach in maintaining effective risk control.
Abstract:While reinforcement learning has made great improvements, state-of-the-art algorithms can still struggle with seemingly simple set-point feedback control problems. One reason for this is that the learned controller may not be able to excite the system dynamics well enough initially, and therefore it can take a long time to get data that is informative enough to learn for good control. The paper contributes by augmentation of reinforcement learning with a simple guiding feedback controller, for example, a proportional controller. The key advantage in set point control is a much improved excitation that improves the convergence properties of the reinforcement learning controller significantly. This can be very important in real-world control where quick and accurate convergence is needed. The proposed method is evaluated with simulation and on a real-world double tank process with promising results.
Abstract:There has recently been an increased interest in reinforcement learning for nonlinear control problems. However standard reinforcement learning algorithms can often struggle even on seemingly simple set-point control problems. This paper argues that three ideas can improve reinforcement learning methods even for highly nonlinear set-point control problems: 1) Make use of a prior feedback controller to aid amplitude exploration. 2) Use integrated errors. 3) Train on model ensembles. Together these ideas lead to more efficient training, and a trained set-point controller that is more robust to modelling errors and thus can be directly deployed to real-world nonlinear systems. The claim is supported by experiments with a real-world nonlinear cascaded tank process and a simulated strongly nonlinear pH-control system.
Abstract:The paper proposes the use of structured neural networks for reinforcement learning based nonlinear adaptive control. The focus is on partially observable systems, with separate neural networks for the state and feedforward observer and the state feedback and feedforward controller. The observer dynamics are modelled by recurrent neural networks while a standard network is used for the controller. As discussed in the paper, this leads to a separation of the observer dynamics to the recurrent neural network part, and the state feedback to the feedback and feedforward network. The structured approach reduces the computational complexity and gives the reinforcement learning based controller an {\em understandable} structure as compared to when one single neural network is used. As shown by simulation the proposed structure has the additional and main advantage that the training becomes significantly faster. Two ways to include feedforward structure are presented, one related to state feedback control and one related to classical feedforward control. The latter method introduces further structure with a separate recurrent neural network that processes only the measured disturbance. When evaluated with simulation on a nonlinear cascaded double tank process, the method with most structure performs the best, with excellent feedforward disturbance rejection gains.