Abstract:It is commonly observed that deep networks trained for classification exhibit class-selective neurons in their early and intermediate layers. Intriguingly, recent studies have shown that these class-selective neurons can be ablated without deteriorating network function. But if class-selective neurons are not necessary, why do they exist? We attempt to answer this question in a series of experiments on ResNet-50s trained on ImageNet. We first show that class-selective neurons emerge during the first few epochs of training, before receding rapidly but not completely; this suggests that class-selective neurons found in trained networks are in fact vestigial remains of early training. With single-neuron ablation experiments, we then show that class-selective neurons are important for network function in this early phase of training. We also observe that the network is close to a linear regime in this early phase; we thus speculate that class-selective neurons appear early in training as quasi-linear shortcut solutions to the classification task. Finally, in causal experiments where we regularize against class selectivity at different points in training, we show that the presence of class-selective neurons early in training is critical to the successful training of the network; in contrast, class-selective neurons can be suppressed later in training with little effect on final accuracy. It remains to be understood by which mechanism the presence of class-selective neurons in the early phase of training contributes to the successful training of networks.
Abstract:Wildfires are a disastrous phenomenon which cause damage to land, loss of property, air pollution, and even loss of human life. Due to the warmer and drier conditions created by climate change, more severe and uncontrollable wildfires are expected to occur in the coming years. This could lead to a global wildfire crisis and have dire consequences on our planet. Hence, it has become imperative to use technology to help prevent the spread of wildfires. One way to prevent the spread of wildfires before they become too large is to perform early detection i.e, detecting the smoke before the actual fire starts. In this paper, we present our Wildfire Detection and Alert System which use machine learning to detect wildfire smoke with a high degree of accuracy and can send immediate alerts to users. Our technology is currently being used in the USA to monitor data coming in from hundreds of cameras daily. We show that our system has a high true detection rate and a low false detection rate. Our performance evaluation study also shows that on an average our system detects wildfire smoke faster than an actual person.
Abstract:We present the Earthquake Detective dataset - A crowdsourced set of labels on potentially triggered (PT) earthquakes and tremors. These events are those which may have been triggered by large magnitude and often distant earthquakes. We apply Machine Learning to classify these PT seismic events and explore the challenges faced in segregating such low amplitude signals. The data set and code are available online.
Abstract:We present OtoWorld, an interactive environment in which agents must learn to listen in order to solve navigational tasks. The purpose of OtoWorld is to facilitate reinforcement learning research in computer audition, where agents must learn to listen to the world around them to navigate. OtoWorld is built on three open source libraries: OpenAI Gym for environment and agent interaction, PyRoomAcoustics for ray-tracing and acoustics simulation, and nussl for training deep computer audition models. OtoWorld is the audio analogue of GridWorld, a simple navigation game. OtoWorld can be easily extended to more complex environments and games. To solve one episode of OtoWorld, an agent must move towards each sounding source in the auditory scene and "turn it off". The agent receives no other input than the current sound of the room. The sources are placed randomly within the room and can vary in number. The agent receives a reward for turning off a source. We present preliminary results on the ability of agents to win at OtoWorld. OtoWorld is open-source and available.