Abstract:Recent years have seen a shift from a pattern mining process that has users define constraints before-hand, and sift through the results afterwards, to an interactive one. This new framework depends on exploiting user feedback to learn a quality function for patterns. Existing approaches have a weakness in that they use static pre-defined low-level features, and attempt to learn independent weights representing their importance to the user. As an alternative, we propose to work with more complex features that are derived directly from the pattern ranking imposed by the user. Learned weights are then aggregated onto lower-level features and help to drive the quality function in the right direction. We explore the effect of different parameter choices experimentally and find that using higher-complexity features leads to the selection of patterns that are better aligned with a hidden quality function while not adding significantly to the run times of the method. Getting good user feedback requires to quickly present diverse patterns, something that we achieve but pushing an existing diversity constraint into the sampling component of the interactive mining system LetSip. Resulting patterns allow in most cases to converge to a good solution more quickly. Combining the two improvements, finally, leads to an algorithm showing clear advantages over the existing state-of-the-art.
Abstract:Discovering relevant patterns for a particular user remains a challenging tasks in data mining. Several approaches have been proposed to learn user-specific pattern ranking functions. These approaches generalize well, but at the expense of the running time. On the other hand, several measures are often used to evaluate the interestingness of patterns, with the hope to reveal a ranking that is as close as possible to the user-specific ranking. In this paper, we formulate the problem of learning pattern ranking functions as a multicriteria decision making problem. Our approach aggregates different interestingness measures into a single weighted linear ranking function, using an interactive learning procedure that operates in either passive or active modes. A fast learning step is used for eliciting the weights of all the measures by mean of pairwise comparisons. This approach is based on Analytic Hierarchy Process (AHP), and a set of user-ranked patterns to build a preference matrix, which compares the importance of measures according to the user-specific interestingness. A sensitivity based heuristic is proposed for the active learning mode, in order to insure high quality results with few user ranking queries. Experiments conducted on well-known datasets show that our approach significantly reduces the running time and returns precise pattern ranking, while being robust to user-error compared with state-of-the-art approaches.