Abstract:Perception tasks play a crucial role in the development of automated operations and systems across multiple application fields. In the railway transportation domain, these tasks can improve the safety, reliability, and efficiency of various perations, including train localization, signal recognition, and track discrimination. However, collecting considerable and precisely labeled datasets for testing such novel algorithms poses extreme challenges in the railway environment due to the severe restrictions in accessing the infrastructures and the practical difficulties associated with properly equipping trains with the required sensors, such as cameras and LiDARs. The remarkable innovations of graphic engine tools offer new solutions to craft realistic synthetic datasets. To illustrate the advantages of employing graphic simulation for early-stage testing of perception tasks in the railway domain, this paper presents a comparative analysis of the performance of a SLAM algorithm applied both in a virtual synthetic environment and a real-world scenario. The analysis leverages virtual railway environments created with the latest version of Unreal Engine, facilitating data collection and allowing the examination of challenging scenarios, including low-visibility, dangerous operational modes, and complex environments. The results highlight the feasibility and potentiality of graphic simulation to advance perception tasks in the railway domain.
Abstract:The railway industry is searching for new ways to automate a number of complex train functions, such as object detection, track discrimination, and accurate train positioning, which require the artificial perception of the railway environment through different types of sensors, including cameras, LiDARs, wheel encoders, and inertial measurement units. A promising approach for processing such sensory data is the use of deep learning models, which proved to achieve excellent performance in other application domains, as robotics and self-driving cars. However, testing new algorithms and solutions requires the availability of a large amount of labeled data, acquired in different scenarios and operating conditions, which are difficult to obtain in a real railway setting due to strict regulations and practical constraints in accessing the trackside infrastructure and equipping a train with the required sensors. To address such difficulties, this paper presents a visual simulation framework able to generate realistic railway scenarios in a virtual environment and automatically produce inertial data and labeled datasets from emulated LiDARs and cameras useful for training deep neural networks or testing innovative algorithms. A set of experimental results are reported to show the effectiveness of the proposed approach.