Abstract:Node-based programming languages are increasingly popular in media arts coding domains. These languages are designed to be accessible to users with limited coding experience, allowing them to achieve creative output without an extensive programming background. Using LLM-based code generation to further lower the barrier to creative output is an exciting opportunity. However, the best strategy for code generation for visual node-based programming languages is still an open question. In particular, such languages have multiple levels of representation in text, each of which may be used for code generation. In this work, we explore the performance of LLM code generation in audio programming tasks in visual programming languages at multiple levels of representation. We explore code generation through metaprogramming code representations for these languages (i.e., coding the language using a different high-level text-based programming language), as well as through direct node generation with JSON. We evaluate code generated in this way for two visual languages for audio programming on a benchmark set of coding problems. We measure both correctness and complexity of the generated code. We find that metaprogramming results in more semantically correct generated code, given that the code is well-formed (i.e., is syntactically correct and runs). We also find that prompting for richer metaprogramming using randomness and loops led to more complex code.
Abstract:Temporal logics are powerful tools that are widely used for the synthesis and verification of reactive systems. The recent progress on Large Language Models (LLMs) has the potential to make the process of writing such specifications more accessible. However, writing specifications in temporal logics remains challenging for all but the most expert users. A key question in using LLMs for temporal logic specification engineering is to understand what kind of guidance is most helpful to the LLM and the users to easily produce specifications. Looking specifically at the problem of reactive program synthesis, we explore the impact of providing an LLM with guidance on the separation of control and data--making explicit for the LLM what functionality is relevant for the specification, and treating the remaining functionality as an implementation detail for a series of pre-defined functions and predicates. We present a benchmark set and find that this separation of concerns improves specification generation. Our benchmark provides a test set against which to verify future work in LLM generation of temporal logic specifications.
Abstract:The surge in popularity of Large Language Models (LLMs) has opened doors for new approaches to the creation of interactive agents. However, managing the temporal behavior of such agents over the course of an interaction remains challenging. The stateful, long-term horizon and quantitative reasoning required for coherent agent behavior does not fit well into the LLM paradigm. We propose a combination of formal logic-based program synthesis and LLM content generation to create generative agents that adhere to temporal constraints. Our approach uses Temporal Stream Logic (TSL) to generate an automaton that enforces a temporal structure on an agent and leaves the details of each action for a moment in time to an LLM. By using TSL, we are able to augment the generative agent where users have a higher level of guarantees on behavior, better interpretability of the system, and more ability to build agents in a modular way. We evaluate our approach on different tasks involved in creating a coherent interactive agent specialized for various application domains. We found that over all of the tasks, our approach using TSL achieves at least 96% adherence, whereas the pure LLM-based approach demonstrates as low as 14.67% adherence.
Abstract:Classic decision tree learning is a binary classification algorithm that constructs models with first-class transparency - every classification has a directly derivable explanation. However, learning decision trees on modern datasets generates large trees, which in turn generate decision paths of excessive depth, obscuring the explanation of classifications. To improve the comprehensibility of classifications, we propose a new decision tree model that we call Cascading Decision Trees. Cascading Decision Trees shorten the size of explanations of classifications, without sacrificing model performance overall. Our key insight is to separate the notion of a decision path and an explanation path. Utilizing this insight, instead of having one monolithic decision tree, we build several smaller decision subtrees and cascade them in sequence. Our cascading decision subtrees are designed to specifically target explanations for positive classifications. This way each subtree identifies the smallest set of features that can classify as many positive samples as possible, without misclassifying any negative samples. Applying cascading decision trees to new samples results in a significantly shorter and succinct explanation, if one of the subtrees detects a positive classification. In that case, we immediately stop and report the decision path of only the current subtree to the user as an explanation for the classification. We evaluate our algorithm on standard datasets, as well as new real-world applications and find that our model shortens the explanation depth by over 40.8% for positive classifications compared to the classic decision tree model.
Abstract:Programming-by-example (PBE) is a synthesis paradigm that allows users to generate functions by simply providing input-output examples. While a promising interaction paradigm, synthesis is still too slow for realtime interaction and more widespread adoption. Existing approaches to PBE synthesis have used automated reasoning tools, such as SMT solvers, as well as works applying machine learning techniques. At its core, the automated reasoning approach relies on highly domain specific knowledge of programming languages. On the other hand, the machine learning approaches utilize the fact that when working with program code, it is possible to generate arbitrarily large training datasets. In this work, we propose a system for using machine learning in tandem with automated reasoning techniques to solve Syntax Guided Synthesis (SyGuS) style PBE problems. By preprocessing SyGuS PBE problems with a neural network, we can use a data driven approach to reduce the size of the search space, then allow automated reasoning-based solvers to more quickly find a solution analytically. Our system is able to run atop existing SyGuS PBE synthesis tools, decreasing the runtime of the winner of the 2019 SyGuS Competition for the PBE Strings track by 47.65% to outperform all of the competing tools.