Abstract:Generative AI agents are often expected to respond to complex user requests that have No One Right Answer (NORA), e.g., "design a vegetarian meal plan below 1800 calories". Such requests may entail a set of constraints that the agent should adhere to. To successfully develop agents for NORA scenarios, an accurate automatic evaluation framework is essential, and specifically - one capable of validating the satisfaction of constraints in the agent's response. Recently, large language models (LLMs) have been adopted as versatile evaluators for many NORA tasks, but their ability to evaluate constraint-satisfaction in generated text remains unclear. To study this, we develop and release a novel Arithmetic Constraint-Satisfaction (ACS) benchmarking dataset. The dataset consists of complex user requests with corresponding constraints, agent responses and human labels indicating each constraint's satisfaction level in the response. A unique property of this dataset is that validating many of its constraints requires reviewing the response as a whole (in contrast to many other benchmarks that require the validation of a single independent item). Moreover, it assesses LLMs in performing reasoning, in-context data extraction, arithmetic calculations, and counting. We then benchmark both open and proprietary LLMs on evaluating constraint-satisfaction, and show that most models still have a significant headroom for improvement, and that errors primarily stem from reasoning issues. In addition, most models exhibit a skewed constraint-satisfaction prediction pattern, with higher accuracy where the ground-truth label is "satisfied". Lastly, few-shot prompting for our task proved to be rather challenging, since many of the studied models showed a degradation in performance when it was introduced.
Abstract:Binaural reproduction is rapidly becoming a topic of great interest in the research community, especially with the surge of new and popular devices, such as virtual reality headsets, smart glasses, and head-tracked headphones. In order to immerse the listener in a virtual or remote environment with such devices, it is essential to generate realistic and accurate binaural signals. This is challenging, especially since the microphone arrays mounted on these devices are typically composed of an arbitrarily-arranged small number of microphones, which impedes the use of standard audio formats like Ambisonics, and provides limited spatial resolution. The binaural signal matching (BSM) method was developed recently to overcome these challenges. While it produced binaural signals with low error using relatively simple arrays, its performance degraded significantly when head rotation was introduced. This paper aims to develop the BSM method further and overcome its limitations. For this purpose, the method is first analyzed in detail, and a design framework that guarantees accurate binaural reproduction for relatively complex acoustic environments is presented. Next, it is shown that the BSM accuracy may significantly degrade at high frequencies, and thus, a perceptually motivated extension to the method is proposed, based on a magnitude least-squares (MagLS) formulation. These insights and developments are then analyzed with the help of an extensive simulation study of a simple six-microphone semi-circular array. It is further shown that the BSM-MagLS method can be very useful in compensating for head rotations with this array. Finally, a listening experiment is conducted with a four-microphone array on a pair of glasses in a reverberant speech environment and including head rotations, where it is shown that BSM-MagLS can indeed produce binaural signals with a high perceived quality.