Abstract:Predicting the location where a lost person could be found is crucial for search and rescue operations with limited resources. To improve the precision and efficiency of these predictions, simulated agents can be created to emulate the behavior of the lost person. Within this study, we introduce an innovative agent-based model designed to replicate diverse psychological profiles of lost persons, allowing these agents to navigate real-world landscapes while making decisions autonomously without the need for location-specific training. The probability distribution map depicting the potential location of the lost person emerges through a combination of Monte Carlo simulations and mobility-time-based sampling. Validation of the model is achieved using real-world Search and Rescue data to train a Gaussian Process model. This allows generalization of the data to sample initial starting points for the agents during validation. Comparative analysis with historical data showcases promising outcomes relative to alternative methods. This work introduces a flexible agent that can be employed in search and rescue operations, offering adaptability across various geographical locations.
Abstract:Traditional search and rescue methods in wilderness areas can be time-consuming and have limited coverage. Drones offer a faster and more flexible solution, but optimizing their search paths is crucial. This paper explores the use of deep reinforcement learning to create efficient search missions for drones in wilderness environments. Our approach leverages a priori data about the search area and the missing person in the form of a probability distribution map. This allows the deep reinforcement learning agent to learn optimal flight paths that maximize the probability of finding the missing person quickly. Experimental results show that our method achieves a significant improvement in search times compared to traditional coverage planning and search planning algorithms. In one comparison, deep reinforcement learning is found to outperform other algorithms by over $160\%$, a difference that can mean life or death in real-world search operations. Additionally, unlike previous work, our approach incorporates a continuous action space enabled by cubature, allowing for more nuanced flight patterns.
Abstract:One of the fundamental limiting factors in planetary exploration is the autonomous capabilities of planetary exploration rovers. This study proposes a novel methodology for trustworthy autonomous multi-robot teams which incorporates data from multiple sources (HiRISE orbiter imaging, probability distribution maps, and on-board rover sensors) to find efficient exploration routes in Jezero crater. A map is generated, consisting of a 3D terrain model, traversability analysis, and probability distribution map of points of scientific interest. A three-stage mission planner generates an efficient route, which maximises the accumulated probability of identifying points of interest. A 4D RRT* algorithm is used to determine smooth, flat paths, and prioritised planning is used to coordinate a safe set of paths. The above methodology is shown to coordinate safe and efficient rover paths, which ensure the rovers remain within their nominal pitch and roll limits throughout operation.
Abstract:This study investigates the computational speed and accuracy of two numerical integration methods, cubature and sampling-based, for integrating an integrand over a 2D polygon. Using a group of rovers searching the Martian surface with a limited sensor footprint as a test bed, the relative error and computational time are compared as the area was subdivided to improve accuracy in the sampling-based approach. The results show that the sampling-based approach exhibits a $14.75\%$ deviation in relative error compared to cubature when it matches the computational performance at $100\%$. Furthermore, achieving a relative error below $1\%$ necessitates a $10000\%$ increase in relative time to calculate due to the $\mathcal{O}(N^2)$ complexity of the sampling-based method. It is concluded that for enhancing reinforcement learning capabilities and other high iteration algorithms, the cubature method is preferred over the sampling-based method.