Abstract:Multi-camera tracking plays a pivotal role in various real-world applications. While end-to-end methods have gained significant interest in single-camera tracking, multi-camera tracking remains predominantly reliant on heuristic techniques. In response to this gap, this paper introduces Multi-Camera Tracking tRansformer (MCTR), a novel end-to-end approach tailored for multi-object detection and tracking across multiple cameras with overlapping fields of view. MCTR leverages end-to-end detectors like DEtector TRansformer (DETR) to produce detections and detection embeddings independently for each camera view. The framework maintains set of track embeddings that encaplusate global information about the tracked objects, and updates them at every frame by integrating the local information from the view-specific detection embeddings. The track embeddings are probabilistically associated with detections in every camera view and frame to generate consistent object tracks. The soft probabilistic association facilitates the design of differentiable losses that enable end-to-end training of the entire system. To validate our approach, we conduct experiments on MMPTrack and AI City Challenge, two recently introduced large-scale multi-camera multi-object tracking datasets.
Abstract:Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.
Abstract:We address the problem of video captioning by grounding language generation on object interactions in the video. Existing work mostly focuses on overall scene understanding with often limited or no emphasis on object interactions to address the problem of video understanding. In this paper, we propose SINet-Caption that learns to generate captions grounded over higher-order interactions between arbitrary groups of objects for fine-grained video understanding. We discuss the challenges and benefits of such an approach. We further demonstrate state-of-the-art results on the ActivityNet Captions dataset using our model, SINet-Caption based on this approach.