Abstract:Systems now exist which are able to compile unification grammars into language models that can be included in a speech recognizer, but it is so far unclear whether non-trivial linguistically principled grammars can be used for this purpose. We describe a series of experiments which investigate the question empirically, by incrementally constructing a grammar and discovering what problems emerge when successively larger versions are compiled into finite state graph representations and used as language models for a medium-vocabulary recognition task.
Abstract:We describe an architecture for spoken dialogue interfaces to semi-autonomous systems that transforms speech signals through successive representations of linguistic, dialogue, and domain knowledge. Each step produces an output, and a meta-output describing the transformation, with an executable program in a simple scripting language as the final result. The output/meta-output distinction permits perspicuous treatment of diverse tasks such as resolving pronouns, correcting user misconceptions, and optimizing scripts.
Abstract:When people develop something intended as a large broad-coverage grammar, they usually have a more specific goal in mind. Sometimes this goal is covering a corpus; sometimes the developers have theoretical ideas they wish to investigate; most often, work is driven by a combination of these two main types of goal. What tends to happen after a while is that the community of people working with the grammar starts thinking of some phenomena as ``central'', and makes serious efforts to deal with them; other phenomena are labelled ``marginal'', and ignored. Before long, the distinction between ``central'' and ``marginal'' becomes so ingrained that it is automatic, and people virtually stop thinking about the ``marginal'' phenomena. In practice, the only way to bring the marginal things back into focus is to look at what other people are doing and compare it with one's own work. In this paper, we will take two large grammars, XTAG and the CLE, and examine each of them from the other's point of view. We will find in both cases not only that important things are missing, but that the perspective offered by the other grammar suggests simple and practical ways of filling in the holes. It turns out that there is a pleasing symmetry to the picture. XTAG has a very good treatment of complement structure, which the CLE to some extent lacks; conversely, the CLE offers a powerful and general account of adjuncts, which the XTAG grammar does not fully duplicate. If we examine the way in which each grammar does the thing it is good at, we find that the relevant methods are quite easy to port to the other framework, and in fact only involve generalization and systematization of existing mechanisms.
Abstract:Speech is becoming increasingly popular as an interface modality, especially in hands- and eyes-busy situations where the use of a keyboard or mouse is difficult. However, despite the fact that many have hailed speech as being inherently usable (since everyone already knows how to talk), most users of speech input are left feeling disappointed by the quality of the interaction. Clearly, there is much work to be done on the design of usable spoken interfaces. We believe that there are two major problems in the design of speech interfaces, namely, (a) the people who are currently working on the design of speech interfaces are, for the most part, not interface designers and therefore do not have as much experience with usability issues as we in the CHI community do, and (b) speech, as an interface modality, has vastly different properties than other modalities, and therefore requires different usability measures.
Abstract:We describe an architecture for implementing spoken natural language dialogue interfaces to semi-autonomous systems, in which the central idea is to transform the input speech signal through successive levels of representation corresponding roughly to linguistic knowledge, dialogue knowledge, and domain knowledge. The final representation is an executable program in a simple scripting language equivalent to a subset of Cshell. At each stage of the translation process, an input is transformed into an output, producing as a byproduct a "meta-output" which describes the nature of the transformation performed. We show how consistent use of the output/meta-output distinction permits a simple and perspicuous treatment of apparently diverse topics including resolution of pronouns, correction of user misconceptions, and optimization of scripts. The methods described have been concretely realized in a prototype speech interface to a simulation of the Personal Satellite Assistant.