Abstract:In this paper we investigate human-to-robot skill transfer based on the identification of prototypical task executions by clustering a set of examples performed by human demonstrators, where smoothness and kinematic features represent skill and task performance, respectively. We exemplify our skill transfer approach with data from an experimental task in which a tool touches a support surface with a target velocity. Prototypical task executions are identified and transferred to a generic robot arm in simulation. The results illustrate how task models based on skill and performance features can provide analysis and design criteria for robotic applications.
Abstract:Typical contact detection is based on the monitoring of a threshold value in the force and torque signals. The selection of a threshold is challenging for robots operating in unstructured or highly dynamic environments, such in a household setting, due to the variability of the characteristics of the objects that might be encountered. We propose a multimodal contact detection approach using time and frequency domain features which model the distinctive characteristics of contact events in the auditory and haptic modalities. In our approach the monitoring of force and torque thresholds is not necessary as detection is based on the characteristics of force and torque signals in the frequency domain together with the impact sound generated by the manipulation task. We evaluated our approach with a typical glass placing task in a household setting. Our experimental results show that robust contact detection (99.94% mean cross-validation accuracy) is possible independent of force/torque threshold values and suitable of being implemented for operation in highly dynamic scenarios.
Abstract:Foveal vision makes up less than 1% of the visual field. The other 99% is peripheral vision. Precisely what human beings see in the periphery is both obvious and mysterious in that we see it with our own eyes but can't visualize what we see, except in controlled lab experiments. Degradation of information in the periphery is far more complex than what might be mimicked with a radial blur. Rather, behaviorally-validated models hypothesize that peripheral vision measures a large number of local texture statistics in pooling regions that overlap and grow with eccentricity. In this work, we develop a new method for peripheral vision simulation by training a generative neural network on a behaviorally-validated full-field synthesis model. By achieving a 21,000 fold reduction in running time, our approach is the first to combine realism and speed of peripheral vision simulation to a degree that provides a whole new way to approach visual design: through peripheral visualization.
Abstract:A control strategy for expert systems is presented which is based on Shafer's Belief theory and the combination rule of Dempster. In contrast to well known strategies it is not sequentially and hypotheses-driven, but parallel and self organizing, determined by the concept of information gain. The information gain, calculated as the maximal difference between the actual evidence distribution in the knowledge base and the potential evidence determines each consultation step. Hierarchically structured knowledge is an important representation form and experts even use several hierarchies in parallel for constituting their knowledge. Hence the control strategy is applied to a layered set of distinct hierarchies. Depending on the actual data one of these hierarchies is chosen by the control strategy for the next step in the reasoning process. Provided the actual data are well matched to the structure of one hierarchy, this hierarchy remains selected for a longer consultation time. If no good match can be achieved, a switch from the actual hierarchy to a competing one will result, very similar to the phenomenon of restructuring in problem solving tasks. Up to now the control strategy is restricted to multi hierarchical knowledge bases with disjunct hierarchies. It is implemented in the expert system IBIG (inference by information gain), being presently applied to acquired speech disorders (aphasia).