Abstract:Nowadays wireless communication is rapidly reshaping entire industry sectors. In particular, mobile edge computing (MEC) as an enabling technology for industrial Internet of things (IIoT) brings powerful computing/storage infrastructure closer to the mobile terminals and, thereby, significant lowers the response latency. To reap the benefit of proactive caching at the network edge, precise knowledge on the popularity pattern among the end devices is essential. However, the complex and dynamic nature of the content popularity over space and time as well as the data-privacy requirements in many IIoT scenarios pose tough challenges to its acquisition. In this article, we propose an unsupervised and privacy-preserving popularity prediction framework for MEC-enabled IIoT. The concepts of local and global popularities are introduced and the time-varying popularity of each user is modelled as a model-free Markov chain. On this basis, a novel unsupervised recurrent federated learning (URFL) algorithm is proposed to predict the distributed popularity while achieve privacy preservation and unsupervised training. Simulations indicate that the proposed framework can enhance the prediction accuracy in terms of a reduced root-mean-squared error by up to $60.5\%-68.7\%$. Additionally, manual labeling and violation of users' data privacy are both avoided.
Abstract:Mobile edge computing (MEC) is a prominent computing paradigm which expands the application fields of wireless communication. Due to the limitation of the capacities of user equipments and MEC servers, edge caching (EC) optimization is crucial to the effective utilization of the caching resources in MEC-enabled wireless networks. However, the dynamics and complexities of content popularities over space and time as well as the privacy preservation of users pose significant challenges to EC optimization. In this paper, a privacy-preserving distributed deep deterministic policy gradient (P2D3PG) algorithm is proposed to maximize the cache hit rates of devices in the MEC networks. Specifically, we consider the fact that content popularities are dynamic, complicated and unobservable, and formulate the maximization of cache hit rates on devices as distributed problems under the constraints of privacy preservation. In particular, we convert the distributed optimizations into distributed model-free Markov decision process problems and then introduce a privacy-preserving federated learning method for popularity prediction. Subsequently, a P2D3PG algorithm is developed based on distributed reinforcement learning to solve the distributed problems. Simulation results demonstrate the superiority of the proposed approach in improving EC hit rate over the baseline methods while preserving user privacy.
Abstract:Virtual reality (VR) is promising to fundamentally transform a broad spectrum of industry sectors and the way humans interact with virtual content. However, despite unprecedented progress, current networking and computing infrastructures are incompetent to unlock VR's full potential. In this paper, we consider delivering the wireless multi-tile VR video service over a mobile edge computing (MEC) network. The primary goal is to minimize the system latency/energy consumption and to arrive at a tradeoff thereof. To this end, we first cast the time-varying view popularity as a model-free Markov chain to effectively capture its dynamic characteristics. After jointly assessing the caching and computing capacities on both the MEC server and the VR playback device, a hybrid policy is then implemented to coordinate the dynamic caching replacement and the deterministic offloading, so as to fully utilize the system resources. The underlying multi-objective problem is reformulated as a partially observable Markov decision process, and a deep deterministic policy gradient algorithm is proposed to iteratively learn its solution, where a long short-term memory neural network is embedded to continuously predict the dynamics of the unobservable popularity. Simulation results demonstrate the superiority of the proposed scheme in achieving a trade-off between the energy efficiency and the latency reduction over the baseline methods.