Abstract:Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering. We aim to maximize the variety of face identities, while increasing the robustness of correspondence between unique components, including middle-frequency geometry, albedo maps, specular intensity maps and high-frequency displacement details. Our deep learning based generative model learns to correlate albedo and geometry, which ensures the anatomical correctness of the generated assets. We demonstrate potential use of our generative model for novel identity generation, model fitting, interpolation, animation, high fidelity data visualization, and low-to-high resolution data domain transferring. We hope the release of this generative model will encourage further cooperation between all graphics, vision, and data focused professionals while demonstrating the cumulative value of every individual's complete biometric profile.
Abstract:Optical Character Recognition has been a challenging field in the advent of digital computers. It is needed where information is to be readable both to humans and machines. The process of OCR is composed of a set of pre and post processing steps that decide the level of accuracy of recognition. This paper deals with one of the pre-processing steps involved in the OCR process i.e. Skew (Slant) Detection and Correction. The proposed algorithm implemented for skew-detection is termed as the COG (Centre of Gravity) method and for that of skew-correction is Sub-Pixel Shifting method. The algorithm has been kept simple and optimized for efficient skew-detection and correction. The performance analysis of the algorithm after testing has been aptly demonstrated.