Abstract:We present a proximal policy optimization (PPO) agent trained through curriculum learning (CL) principles and meticulous reward engineering to optimize a real-world high-throughput waste sorting facility. Our work addresses the challenge of effectively balancing the competing objectives of operational safety, volume optimization, and minimizing resource usage. A vanilla agent trained from scratch on these multiple criteria fails to solve the problem due to its inherent complexities. This problem is particularly difficult due to the environment's extremely delayed rewards with long time horizons and class (or action) imbalance, with important actions being infrequent in the optimal policy. This forces the agent to anticipate long-term action consequences and prioritize rare but rewarding behaviours, creating a non-trivial reinforcement learning task. Our five-stage CL approach tackles these challenges by gradually increasing the complexity of the environmental dynamics during policy transfer while simultaneously refining the reward mechanism. This iterative and adaptable process enables the agent to learn a desired optimal policy. Results demonstrate that our approach significantly improves inference-time safety, achieving near-zero safety violations in addition to enhancing waste sorting plant efficiency.
Abstract:We present ContainerGym, a benchmark for reinforcement learning inspired by a real-world industrial resource allocation task. The proposed benchmark encodes a range of challenges commonly encountered in real-world sequential decision making problems, such as uncertainty. It can be configured to instantiate problems of varying degrees of difficulty, e.g., in terms of variable dimensionality. Our benchmark differs from other reinforcement learning benchmarks, including the ones aiming to encode real-world difficulties, in that it is directly derived from a real-world industrial problem, which underwent minimal simplification and streamlining. It is sufficiently versatile to evaluate reinforcement learning algorithms on any real-world problem that fits our resource allocation framework. We provide results of standard baseline methods. Going beyond the usual training reward curves, our results and the statistical tools used to interpret them allow to highlight interesting limitations of well-known deep reinforcement learning algorithms, namely PPO, TRPO and DQN.
Abstract:Convex optimizers have known many applications as differentiable layers within deep neural architectures. One application of these convex layers is to project points into a convex set. However, both forward and backward passes of these convex layers are significantly more expensive to compute than those of a typical neural network. We investigate in this paper whether an inexact, but cheaper projection, can drive a descent algorithm to an optimum. Specifically, we propose an interpolation-based projection that is computationally cheap and easy to compute given a convex, domain defining, function. We then propose an optimization algorithm that follows the gradient of the composition of the objective and the projection and prove its convergence for linear objectives and arbitrary convex and Lipschitz domain defining inequality constraints. In addition to the theoretical contributions, we demonstrate empirically the practical interest of the interpolation projection when used in conjunction with neural networks in a reinforcement learning and a supervised learning setting.