Gesture recognition based on surface electromyography (sEMG) has been gaining importance in many 3D Interactive Scenes. However, sEMG is easily influenced by various forms of noise in real-world environments, leading to challenges in providing long-term stable interactions through sEMG. Existing methods often struggle to enhance model noise resilience through various predefined data augmentation techniques. In this work, we revisit the problem from a short term enhancement perspective to improve precision and robustness against various common noisy scenarios with learnable denoise using sEMG intrinsic pattern information and sliding-window attention. We propose a Short Term Enhancement Module(STEM) which can be easily integrated with various models. STEM offers several benefits: 1) Learnable denoise, enabling noise reduction without manual data augmentation; 2) Scalability, adaptable to various models; and 3) Cost-effectiveness, achieving short-term enhancement through minimal weight-sharing in an efficient attention mechanism. In particular, we incorporate STEM into a transformer, creating the Short Term Enhanced Transformer (STET). Compared with best-competing approaches, the impact of noise on STET is reduced by more than 20%. We also report promising results on both classification and regression datasets and demonstrate that STEM generalizes across different gesture recognition tasks.