Abstract:In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for conducting landscape analysis on the site. Rapidly and effectively generating beautiful and realistic landscape spaces is a significant challenge faced by designers. Although generative design has been widely applied in related fields, they mostly generate three-dimensional models through the restriction of indicator parameters. However, the elements of landscape design are complex and have unique requirements, making it difficult to generate designs from the perspective of indicator limitations. To address these issues, this study proposes a park space generative design system based on deep learning technology. This system generates design plans based on the topological relationships of landscape elements, then vectorizes the plan element information, and uses Grasshopper to generate three-dimensional models while synchronously fine-tuning parameters, rapidly completing the entire process from basic site conditions to model effect analysis. Experimental results show that: (1) the system, with the aid of AI-assisted technology, can rapidly generate space green space schemes that meet the designer's perspective based on site conditions; (2) this study has vectorized and three-dimensionalized various types of landscape design elements based on semantic information; (3) the analysis and visualization module constructed in this study can perform landscape analysis on the generated three-dimensional models and produce node effect diagrams, allowing users to modify the design in real time based on the effects, thus enhancing the system's interactivity.
Abstract:The development of generative design driven by artificial intelligence algorithms is speedy. There are two research gaps in the current research: 1) Most studies only focus on the relationship between design elements and pay little attention to the external information of the site; 2) GAN and other traditional generative algorithms generate results with low resolution and insufficient details. To address these two problems, we integrate GAN, Stable diffusion multimodal large-scale image pre-training model to construct a full-process park generative design method: 1) First, construct a high-precision remote sensing object extraction system for automated extraction of urban environmental information; 2) Secondly, use GAN to construct a park design generation system based on the external environment, which can quickly infer and generate design schemes from urban environmental information; 3) Finally, introduce Stable Diffusion to optimize the design plan, fill in details, and expand the resolution of the plan by 64 times. This method can achieve a fully unmanned design automation workflow. The research results show that: 1) The relationship between the inside and outside of the site will affect the algorithm generation results. 2) Compared with traditional GAN algorithms, Stable diffusion significantly improve the information richness of the generated results.