Abstract:In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, which are essential for understanding different players' diverse behaviors. In this paper, we present a novel method called Multi-Motivation Behavior Modeling (MMBM) that takes the multifaceted human motivations into consideration and models the underlying value structure of the players using inverse RL. Our approach does not require the access to the dynamic of the system, making it feasible to model complex interactive environments such as massively multiplayer online games. MMBM is tested on the World of Warcraft Avatar History dataset, which recorded over 70,000 users' gameplay spanning three years period. Our model reveals the significant difference of value structures among different player groups. Using the results of motivation modeling, we also predict and explain their diverse gameplay behaviors and provide a quantitative assessment of how the redesign of the game environment impacts players' behaviors.
Abstract:Negative afterimage appears in our vision when we shift our gaze from an over stimulated original image to a new area with a uniform color. The colors of negative afterimages differ from the old stimulating colors in the original image when the color in the new area is either neutral or chromatic. The interaction between stimulating colors in the test and inducing field in the original image changes our color perception due to simultaneous contrast, and the interaction between changed colors perceived in the previously-viewed field and the color in the currently-viewed field also affects our perception of colors in negative afterimages due to successive contrast. Based on these observations we propose a computational model to estimate colors of negative afterimages in more general cases where the original stimulating color in the test field is chromatic, and the original stimulating color in the inducing field and the new stimulating color can be either neutral or chromatic. We validate our model with human experiments.