Abstract:The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by achieving far better performance than GANs. In this work, we present FitDiff, a diffusion-based 3D facial avatar generative model. This model accurately generates relightable facial avatars, utilizing an identity embedding extracted from an "in-the-wild" 2D facial image. Our multi-modal diffusion model concurrently outputs facial reflectance maps (diffuse and specular albedo and normals) and shapes, showcasing great generalization capabilities. It is solely trained on an annotated subset of a public facial dataset, paired with 3D reconstructions. We revisit the typical 3D facial fitting approach by guiding a reverse diffusion process using perceptual and face recognition losses. Being the first LDM conditioned on face recognition embeddings, FitDiff reconstructs relightable human avatars, that can be used as-is in common rendering engines, starting only from an unconstrained facial image, and achieving state-of-the-art performance.
Abstract:Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject's identity, pose and expression and render it in arbitrary illumination. This is achieved by utilizing a powerful deep style-based generator to overcome two main weaknesses of neural radiance fields, their rigidity and rendering speed. We introduce a style-based generative network that synthesizes in one pass all and only the required rendering samples of a neural radiance field. We create a vast labelled synthetic dataset of facial renders, and train the network on these data, so that it can accurately model and generalize on facial identity, pose and appearance. Finally, we show that this model can accurately be fit to "in-the-wild" facial images of arbitrary pose and illumination, extract the facial characteristics, and be used to re-render the face in controllable conditions.