Abstract:Reinforcement learning (RL) enables an agent interacting with an unknown MDP $M$ to optimise its behaviour by observing transitions sampled from $M$. A natural entity that emerges in the agent's reasoning is $\widehat{M}$, the maximum likelihood estimate of $M$ based on the observed transitions. The well-known \textit{certainty-equivalence} method (CEM) dictates that the agent update its behaviour to $\widehat{\pi}$, which is an optimal policy for $\widehat{M}$. Not only is CEM intuitive, it has been shown to enjoy minimax-optimal sample complexity in some regions of the parameter space for PAC RL with a generative model~\citep{Agarwal2020GenModel}. A seemingly unrelated algorithm is the ``trajectory tree method'' (TTM)~\citep{Kearns+MN:1999}, originally developed for efficient decision-time planning in large POMDPs. This paper presents a theoretical investigation that stems from the surprising finding that CEM may indeed be viewed as an application of TTM. The qualitative benefits of this view are (1) new and simple proofs of sample complexity upper bounds for CEM, in fact under a (2) weaker assumption on the rewards than is prevalent in the current literature. Our analysis applies to both non-stationary and stationary MDPs. Quantitatively, we obtain (3) improvements in the sample-complexity upper bounds for CEM both for non-stationary and stationary MDPs, in the regime that the ``mistake probability'' $\delta$ is small. Additionally, we show (4) a lower bound on the sample complexity for finite-horizon MDPs, which establishes the minimax-optimality of our upper bound for non-stationary MDPs in the small-$\delta$ regime.
Abstract:It is well known that a band-limited signal can be reconstructed from its uniformly spaced samples if the sampling rate is sufficiently high. More recently, it has been proved that one can reconstruct a 1D band-limited signal even if the exact sample locations are unknown, but given just the distribution of the sample locations and their ordering in 1D. In this work, we extend the analytical bounds on the reconstruction error in such scenarios for quasi-bandlimited signals. We also prove that the method for such a reconstruction is resilient to a certain proportion of errors in the specification of the sample location ordering. We then express the problem of tomographic reconstruction of 2D images from 1D Radon projections under unknown angles with known angle distribution, as a special case for reconstruction of quasi-bandlimited signals from samples at unknown locations with known distribution. Building upon our theoretical background, we present asymptotic bounds for 2D quasi-bandlimited image reconstruction from 1D Radon projections in the unknown angles setting, which commonly occurs in cryo-electron microscopy (cryo-EM). To the best of our knowledge, this is the first piece of work to perform such an analysis for 2D cryo-EM, even though the associated reconstruction algorithms have been known for a long time.
Abstract:ConnectX is a two-player game that generalizes the popular game Connect 4. The objective is to get X coins across a row, column, or diagonal of an M x N board. The first player to do so wins the game. The parameters (M, N, X) are allowed to change in each game, making ConnectX a novel and challenging problem. In this paper, we present our work on the implementation and modification of various reinforcement learning algorithms to play ConnectX.
Abstract:We look at the use of deterministic sensing matrices for compressed sensing and provide worst-case bounds on the classification accuracy of SVMs on compressively sensed data.