Abstract:With the rise of voice-activated applications, the need for speaker recognition is rapidly increasing. The x-vector, an embedding approach based on a deep neural network (DNN), is considered the state-of-the-art when proper end-to-end training is not feasible. However, the accuracy significantly decreases when recording conditions (noise, sample rate, etc.) are mismatched, either between the x-vector training data and the target data or between enrollment and test data. We introduce the Siamese x-vector Reconstruction (SVR) for domain adaptation. We reconstruct the embedding of a higher quality signal from a lower quality counterpart using a lean auxiliary Siamese DNN. We evaluate our method on several mismatch scenarios and demonstrate significant improvement over the baseline.
Abstract:This paper is concerned with the defense of deep models against adversarial attacks. We developan adversarial detection method, which is inspired by the certificate defense approach, and capturesthe idea of separating class clusters in the embedding space to increase the margin. The resultingdefense is intuitive, effective, scalable, and can be integrated into any given neural classificationmodel. Our method demonstrates state-of-the-art (detection) performance under all threat models.
Abstract:Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was carried out in the field of reinforcement learning and numerous algorithms were introduced, aiming to learn how to perform human tasks such as playing video games. As a result, the Arcade Learning Environment (ALE) (Bellemare et al., 2013) has become a commonly used benchmark environment allowing algorithms to train on various Atari 2600 games. In many games the state-of-the-art algorithms outperform humans. In this paper we introduce a new learning environment, the Retro Learning Environment --- RLE, that can run games on the Super Nintendo Entertainment System (SNES), Sega Genesis and several other gaming consoles. The environment is expandable, allowing for more video games and consoles to be easily added to the environment, while maintaining the same interface as ALE. Moreover, RLE is compatible with Python and Torch. SNES games pose a significant challenge to current algorithms due to their higher level of complexity and versatility.