Abstract:The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.
Abstract:Due to the vulnerability of deep neural networks to adversarial examples, numerous works on adversarial attacks and defenses have been burgeoning over the past several years. However, there seem to be some conventional views regarding adversarial attacks and object detection approaches that most researchers take for granted. In this work, we bring a fresh perspective on those procedures by evaluating the impact of universal perturbations on object detection at a class-level. We apply it to a carefully curated data set related to autonomous driving. We use Faster-RCNN object detector on images of five different categories: person, car, truck, stop sign and traffic light from the COCO data set, while carefully perturbing the images using Universal Dense Object Suppression algorithm. Our results indicate that person, car, traffic light, truck and stop sign are resilient in that order (most to least) to universal perturbations. To the best of our knowledge, this is the first time such a ranking has been established which is significant for the security of the data sets pertaining to autonomous vehicles and object detection in general.