Abstract:Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to a population. We hypothesize that the detection of events in videos is correlated with significant changes in pedestrian behaviors. In this paper, we examine three different scenarios of crowd behavior, containing both the cases where an event triggers a change in the behavior of the crowd and two video sequences where the crowd and its motion remain mostly unchanged. With both the videos and the tracking of the individual pedestrians (performed in a pre-processed phase), we use Geomind, a software we developed to extract significant data about the scene, in particular, the geometrical features, personalities, and emotions of each person. We then examine the output, seeking a significant change in the way each person acts as a function of the time, that could be used as a basis to identify events or to model realistic crowd actions. When applied to the games area, our method can use the detected events to find some sort of pattern to be then used in agent simulation. Results indicate that our hypothesis seems valid in the sense that the visually observed events could be automatically detected using GeoMind.
Abstract:This paper presents a methodology to detect personality and basic emotion characteristics of crowds in video sequences. Firstly, individuals are detected and tracked, then groups are recognized and characterized. Such information is then mapped to OCEAN dimensions, used to find out personality and emotion in videos, based on OCC emotion models. Although it is a clear challenge to validate our results with real life experiments, we evaluate our method with the available literature information regarding OCEAN values of different Countries and also emergent Personal distance among people. Hence, such analysis refer to cultural differences of each country too. Our results indicate that this model generates coherent information when compared to data provided in available literature, as shown in qualitative and quantitative results.
Abstract:This paper presents a video analysis application to detect personality, emotion and cultural aspects from pedestrians in video sequences, along with a visualizer of features. The proposed model considers a series of characteristics of the pedestrians and the crowd, such as number and size of groups, distances, speeds, among others, and performs the mapping of these characteristics in personalities, emotions and cultural aspects, considering the Cultural Dimensions of Hofstede (HCD), the Big-Five Personality Model (OCEAN) and the OCC Emotional Model. The main hypothesis is that there is a relationship between so-called intrinsic human variables (such as emotion) and the way people behave in space and time. The software was tested in a set of videos from different countries and results seem promising in order to identify these three different levels of psychological traits in the filmed sequences. In addition, the data of the people present in the videos can be seen in a crowd viewer.
Abstract:This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from spontaneous videos and visualized them as identical virtual humans. The goal is to focus on their behavior and not being distracted by other features. In addition to tracking files containing their positions, the dataset also contains pedestrian emotions and personalities detected using Computer Vision and Pattern Recognition techniques. We proceed with our analysis in order to answer the question if subjects can perceive geometric features as distances/speeds as well as emotions and personalities in video sequences when pedestrians are represented by virtual humans. Regarding the participants, an amount of 73 people volunteered for the experiment. The analysis was divided in two parts: i) evaluation on perception of geometric characteristics, such as density, angular variation, distances and speeds, and ii) evaluation on personality and emotion perceptions. Results indicate that, even without explaining to the participants the concepts of each personality or emotion and how they were calculated (considering geometric characteristics), in most of the cases, participants perceived the personality and emotion expressed by the virtual agents, in accordance with the available ground truth.
Abstract:The use of information technology in the study of human behavior is a subject of great scientific interest. Cultural and personality aspects are factors that influence how people interact with one another in a crowd. This paper presents a methodology to detect cultural characteristics of crowds in video sequences. Based on filmed sequences, pedestrians are detected, tracked and characterized. Such information is then used to find out cultural differences in those videos, based on the Big-five personality model. Regarding cultural differences of each country, results indicate that this model generates coherent information when compared to data provided in literature.