Abstract:This paper presents a comparison between two well-known deep Reinforcement Learning (RL) algorithms: Deep Q-Learning (DQN) and Proximal Policy Optimization (PPO) in a simulated production system. We utilize a Petri Net (PN)-based simulation environment, which was previously proposed in related work. The performance of the two algorithms is compared based on several evaluation metrics, including average percentage of correctly assembled and sorted products, average episode length, and percentage of successful episodes. The results show that PPO outperforms DQN in terms of all evaluation metrics. The study highlights the advantages of policy-based algorithms in problems with high-dimensional state and action spaces. The study contributes to the field of deep RL in context of production systems by providing insights into the effectiveness of different algorithms and their suitability for different tasks.
Abstract:Industry 4.0 is driven by demands like shorter time-to-market, mass customization of products, and batch size one production. Reinforcement Learning (RL), a machine learning paradigm shown to possess a great potential in improving and surpassing human level performance in numerous complex tasks, allows coping with the mentioned demands. In this paper, we present an OPC UA based Operational Technology (OT)-aware RL architecture, which extends the standard RL setting, combining it with the setting of digital twins. Moreover, we define an OPC UA information model allowing for a generalized plug-and-play like approach for exchanging the RL agent used. In conclusion, we demonstrate and evaluate the architecture, by creating a proof of concept. By means of solving a toy example, we show that this architecture can be used to determine the optimal policy using a real control system.
Abstract:This application paper explores the potential of using reinforcement learning (RL) to address the demands of Industry 4.0, including shorter time-to-market, mass customization, and batch size one production. Specifically, we present a use case in which the task is to transport and assemble goods through a model factory following predefined rules. Each simulation run involves placing a specific number of goods of random color at the entry point. The objective is to transport the goods to the assembly station, where two rivets are installed in each product, connecting the upper part to the lower part. Following the installation of rivets, blue products must be transported to the exit, while green products are to be transported to storage. The study focuses on the application of reinforcement learning techniques to address this problem and improve the efficiency of the production process.