Abstract:While camera-based capture systems remain the gold standard for recording human motion, learning-based tracking systems based on sparse wearable sensors are gaining popularity. Most commonly, they use inertial sensors, whose propensity for drift and jitter have so far limited tracking accuracy. In this paper, we propose Ultra Inertial Poser, a novel 3D full body pose estimation method that constrains drift and jitter in inertial tracking via inter-sensor distances. We estimate these distances across sparse sensor setups using a lightweight embedded tracker that augments inexpensive off-the-shelf 6D inertial measurement units with ultra-wideband radio-based ranging$-$dynamically and without the need for stationary reference anchors. Our method then fuses these inter-sensor distances with the 3D states estimated from each sensor Our graph-based machine learning model processes the 3D states and distances to estimate a person's 3D full body pose and translation. To train our model, we synthesize inertial measurements and distance estimates from the motion capture database AMASS. For evaluation, we contribute a novel motion dataset of 10 participants who performed 25 motion types, captured by 6 wearable IMU+UWB trackers and an optical motion capture system, totaling 200 minutes of synchronized sensor data (UIP-DB). Our extensive experiments show state-of-the-art performance for our method over PIP and TIP, reducing position error from $13.62$ to $10.65cm$ ($22\%$ better) and lowering jitter from $1.56$ to $0.055km/s^3$ (a reduction of $97\%$).
Abstract:Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the user's interaction with off-screen content -- virtual objects that the user could quickly access through proprioception without requiring laborious head motions to bring them into focus. In this paper, we present HOOV, a wrist-worn sensing method that allows VR users to interact with objects outside their field of view. Based on the signals of a single wrist-worn inertial sensor, HOOV continuously estimates the user's hand position in 3-space to complement the headset's tracking as the hands leave the tracking range. Our novel data-driven method predicts hand positions and trajectories from just the continuous estimation of hand orientation, which by itself is stable based solely on inertial observations. Our inertial sensing simultaneously detects finger pinching to register off-screen selection events, confirms them using a haptic actuator inside our wrist device, and thus allows users to select, grab, and drop virtual content. We compared HOOV's performance with a camera-based optical motion capture system in two folds. In the first evaluation, participants interacted based on tracking information from the motion capture system to assess the accuracy of their proprioceptive input, whereas in the second, they interacted based on HOOV's real-time estimations. We found that HOOV's target-agnostic estimations had a mean tracking error of 7.7 cm, which allowed participants to reliably access virtual objects around their body without first bringing them into focus. We demonstrate several applications that leverage the larger input space HOOV opens up for quick proprioceptive interaction, and conclude by discussing the potential of our technique.