Abstract:Cancelable biometric schemes aim at generating secure biometric templates by combining user specific tokens, such as password, stored secret or salt, along with biometric data. This type of transformation is constructed as a composition of a biometric transformation with a feature extraction algorithm. The security requirements of cancelable biometric schemes concern the irreversibility, unlinkability and revocability of templates, without losing in accuracy of comparison. While several schemes were recently attacked regarding these requirements, full reversibility of such a composition in order to produce colliding biometric characteristics, and specifically presentation attacks, were never demonstrated to the best of our knowledge. In this paper, we formalize these attacks for a traditional cancelable scheme with the help of integer linear programming (ILP) and quadratically constrained quadratic programming (QCQP). Solving these optimization problems allows an adversary to slightly alter its fingerprint image in order to impersonate any individual. Moreover, in an even more severe scenario, it is possible to simultaneously impersonate several individuals.
Abstract:This paper describes the heuristics used by the Shadoks team for the CG:SHOP 2021 challenge. This year's problem is to coordinate the motion of multiple robots in order to reach their targets without collisions and minimizing the makespan. Using the heuristics outlined in this paper, our team won first place with the best solution to 202 out of 203 instances and optimal solutions to at least 105 of them.
Abstract:We deal with a set of autonomous robots moving on an infinite grid. Those robots are opaque, have limited visibility capabilities, and run using synchronous Look-Compute-Move cycles. They all agree on a common chirality, but have no global compass. Finally, they may use lights of different colors, but except from that, robots have neither persistent memories, nor communication mean. We consider the infinite grid exploration (IGE) problem. For this problem we give two impossibility results and three algorithms, including one which is optimal in terms of number of robots. In more detail, we first show that two robots are not sufficient in our settings to solve the problem, even when robots have a common coordinate system. We then show that if the robots' coordinate systems are not self-consistent, three or four robots are not sufficient to solve the problem. Finally, we present three algorithms that solve the IGE problem in various settings. The first algorithm uses six robots with constant colors and a visibility range of one. The second one uses the minimum number of robots, i.e., five, as well as five modifiable colors, still under visibility one. The last algorithm requires seven oblivious anonymous robots, yet assuming visibility two. Notice that the two last algorithms also satisfy achieve exclusiveness.
Abstract:This article presents the design of the autonomous humanoid robot called NAO that is built by the French company Aldebaran-Robotics. With its height of 0.57 m and its weight about 4.5 kg, this innovative robot is lightweight and compact. It distinguishes itself from its existing Japanese, American, and other counterparts thanks to its pelvis kinematics design, its proprietary actuation system based on brush DC motors, its electronic, computer and distributed software architectures. This robot has been designed to be affordable without sacrificing quality and performance. It is an open and easy-to-handle platform where the user can change all the embedded system software or just add some applications to make the robot adopt specific behaviours. The robot's head and forearms are modular and can be changed to promote further evolution. The comprehensive and functional design is one of the reasons that helped select NAO to replace the AIBO quadrupeds in the 2008 RoboCup standard league.