Abstract:Accurately detecting objects in the environment is a key challenge for autonomous vehicles. However, obtaining annotated data for detection is expensive and time-consuming. We introduce PatchContrast, a novel self-supervised point cloud pre-training framework for 3D object detection. We propose to utilize two levels of abstraction to learn discriminative representation from unlabeled data: proposal-level and patch-level. The proposal-level aims at localizing objects in relation to their surroundings, whereas the patch-level adds information about the internal connections between the object's components, hence distinguishing between different objects based on their individual components. We demonstrate how these levels can be integrated into self-supervised pre-training for various backbones to enhance the downstream 3D detection task. We show that our method outperforms existing state-of-the-art models on three commonly-used 3D detection datasets.
Abstract:We propose a novel method for 3D point cloud action recognition. Understanding human actions in RGB videos has been widely studied in recent years, however, its 3D point cloud counterpart remains under-explored. This is mostly due to the inherent limitation of the point cloud data modality -- lack of structure, permutation invariance, and varying number of points -- which makes it difficult to learn a spatio-temporal representation. To address this limitation, we propose the 3DinAction pipeline that first estimates patches moving in time (t-patches) as a key building block, alongside a hierarchical architecture that learns an informative spatio-temporal representation. We show that our method achieves improved performance on existing datasets, including DFAUST and IKEA ASM.
Abstract:3D object detection within large 3D scenes is challenging not only due to the sparse and irregular 3D point clouds, but also due to the extreme foreground-background imbalance in the scene and class imbalance. A common approach is to add ground-truth objects from other scenes. Differently, we propose to modify the scenes by removing elements (voxels), rather than adding ones. Our approach selects the "meaningful" voxels, in a manner that addresses both types dataset imbalance. The approach is general and can be applied to any voxel-based detector, yet the meaningfulness of a voxel is network-dependent. Our voxel selection is shown to improve the performance of several prominent 3D detection methods.