Abstract:A core strength of Model Predictive Control (MPC) for quadrupedal locomotion has been its ability to enforce constraints and provide interpretability of the sequence of commands over the horizon. However, despite being able to plan, MPC struggles to scale with task complexity, often failing to achieve robust behavior on rapidly changing surfaces. On the other hand, model-free Reinforcement Learning (RL) methods have outperformed MPC on multiple terrains, showing emergent motions but inherently lack any ability to handle constraints or perform planning. To address these limitations, we propose a framework that integrates proprioceptive planning with RL, allowing for agile and safe locomotion behaviors through the horizon. Inspired by MPC, we incorporate an internal model that includes a velocity estimator and a Dreamer module. During training, the framework learns an expert policy and an internal model that are co-dependent, facilitating exploration for improved locomotion behaviors. During deployment, the Dreamer module solves an infinite-horizon MPC problem, adapting actions and velocity commands to respect the constraints. We validate the robustness of our training framework through ablation studies on internal model components and demonstrate improved robustness to training noise. Finally, we evaluate our approach across multi-terrain scenarios in both simulation and hardware.
Abstract:We present a novel algorithm for training deep neural networks in supervised (classification and regression) and unsupervised (reinforcement learning) scenarios. This algorithm combines the standard stochastic gradient descent and the gradient clipping method. The output layer is updated using clipped gradients, the rest of the neural network is updated using standard gradients. Updating the output layer using clipped gradient stabilizes it. We show that the remaining layers are automatically stabilized provided the neural network is only composed of squashing (compact range) activations. We also present a novel squashing activation function - it is obtained by modifying a Gaussian Error Linear Unit (GELU) to have compact range - we call it Truncated GELU (tGELU). Unlike other squashing activations, such as sigmoid, the range of tGELU can be explicitly specified. As a consequence, the problem of vanishing gradients that arise due to a small range, e.g., in the case of a sigmoid activation, is eliminated. We prove that a NN composed of squashing activations (tGELU, sigmoid, etc.), when updated using the algorithm presented herein, is numerically stable and has consistent performance (low variance). The theory is supported by extensive experiments. Within reinforcement learning, as a consequence of our study, we show that target networks in Deep Q-Learning can be omitted, greatly speeding up learning and alleviating memory requirements. Cross-entropy based classification algorithms that suffer from high variance issues are more consistent when trained using our framework. One symptom of numerical instability in training is the high variance of the neural network update values. We show, in theory and through experiments, that our algorithm updates have low variance, and the training loss reduces in a smooth manner.
Abstract:The average reward criterion is relatively less studied as most existing works in the Reinforcement Learning literature consider the discounted reward criterion. There are few recent works that present on-policy average reward actor-critic algorithms, but average reward off-policy actor-critic is relatively less explored. In this work, we present both on-policy and off-policy deterministic policy gradient theorems for the average reward performance criterion. Using these theorems, we also present an Average Reward Off-Policy Deep Deterministic Policy Gradient (ARO-DDPG) Algorithm. We first show asymptotic convergence analysis using the ODE-based method. Subsequently, we provide a finite time analysis of the resulting stochastic approximation scheme with linear function approximator and obtain an $\epsilon$-optimal stationary policy with a sample complexity of $\Omega(\epsilon^{-2.5})$. We compare the average reward performance of our proposed ARO-DDPG algorithm and observe better empirical performance compared to state-of-the-art on-policy average reward actor-critic algorithms over MuJoCo-based environments.
Abstract:Signal Temporal Logic (STL) is a powerful framework for describing the complex temporal and logical behaviour of the dynamical system. Several works propose a method to find a controller for the satisfaction of STL specification using reinforcement learning but fail to address either the issue of robust satisfaction in continuous state space or ensure the tractability of the approach. In this paper, leveraging the concept of funnel functions, we propose a tractable reinforcement learning algorithm to learn a time-dependent policy for robust satisfaction of STL specification in continuous state space. We demonstrate the utility of our approach on several tasks using a pendulum and mobile robot examples.