Abstract:Unlike routine tasks where consistency is prized, in creativity and innovation the goal is to create a diverse set of ideas. This paper delves into the burgeoning interest in employing Artificial Intelligence (AI) to enhance the productivity and quality of the idea generation process. While previous studies have found that the average quality of AI ideas is quite high, prior research also has pointed to the inability of AI-based brainstorming to create sufficient dispersion of ideas, which limits novelty and the quality of the overall best idea. Our research investigates methods to increase the dispersion in AI-generated ideas. Using GPT-4, we explore the effect of different prompting methods on Cosine Similarity, the number of unique ideas, and the speed with which the idea space gets exhausted. We do this in the domain of developing a new product development for college students, priced under $50. In this context, we find that (1) pools of ideas generated by GPT-4 with various plausible prompts are less diverse than ideas generated by groups of human subjects (2) the diversity of AI generated ideas can be substantially improved using prompt engineering (3) Chain-of-Thought (CoT) prompting leads to the highest diversity of ideas of all prompts we evaluated and was able to come close to what is achieved by groups of human subjects. It also was capable of generating the highest number of unique ideas of any prompt we studied.
Abstract:As an initial assessment, over 480,000 labeled virtual images of normal highway driving were readily generated in Grand Theft Auto V's virtual environment. Using these images, a CNN was trained to detect following distance to cars/objects ahead, lane markings, and driving angle (angular heading relative to lane centerline): all variables necessary for basic autonomous driving. Encouraging results were obtained when tested on over 50,000 labeled virtual images from substantially different GTA-V driving environments. This initial assessment begins to define both the range and scope of the labeled images needed for training as well as the range and scope of labeled images needed for testing the definition of boundaries and limitations of trained networks. It is the efficacy and flexibility of a "GTA-V"-like virtual environment that is expected to provide an efficient well-defined foundation for the training and testing of Convolutional Neural Networks for safe driving. Additionally, described is the Princeton Virtual Environment (PVE) for the training, testing and enhancement of safe driving AI, which is being developed using the video-game engine Unity. PVE is being developed to recreate rare but critical corner cases that can be used in re-training and enhancing machine learning models and understanding the limitations of current self driving models. The Florida Tesla crash is being used as an initial reference.