Abstract:The use of reinforcement learning (RL) to learn policies for just-in-time adaptive interventions (JITAIs) is of significant interest in many behavioral intervention domains including improving levels of physical activity. In a messaging-based physical activity JITAI, a mobile health app is typically used to send messages to a participant to encourage engagement in physical activity. In this setting, RL methods can be used to learn what intervention options to provide to a participant in different contexts. However, deploying RL methods in real physical activity adaptive interventions comes with challenges: the cost and time constraints of real intervention studies result in limited data to learn adaptive intervention policies. Further, commonly used RL simulation environments have dynamics that are of limited relevance to physical activity adaptive interventions and thus shed little light on what RL methods may be optimal for this challenging application domain. In this paper, we introduce StepCountJITAI, an RL environment designed to foster research on RL methods that address the significant challenges of policy learning for adaptive behavioral interventions.
Abstract:Just-in-Time Adaptive Interventions (JITAIs) are a class of personalized health interventions developed within the behavioral science community. JITAIs aim to provide the right type and amount of support by iteratively selecting a sequence of intervention options from a pre-defined set of components in response to each individual's time varying state. In this work, we explore the application of reinforcement learning methods to the problem of learning intervention option selection policies. We study the effect of context inference error and partial observability on the ability to learn effective policies. Our results show that the propagation of uncertainty from context inferences is critical to improving intervention efficacy as context uncertainty increases, while policy gradient algorithms can provide remarkable robustness to partially observed behavioral state information.