Abstract:Operating effectively in novel real-world environments requires robotic systems to estimate and interact with previously unseen objects. Current state-of-the-art models address this challenge by using large amounts of training data and test-time samples to build black-box scene representations. In this work, we introduce a differentiable neuro-graphics model that combines neural foundation models with physics-based differentiable rendering to perform zero-shot scene reconstruction and robot grasping without relying on any additional 3D data or test-time samples. Our model solves a series of constrained optimization problems to estimate physically consistent scene parameters, such as meshes, lighting conditions, material properties, and 6D poses of previously unseen objects from a single RGBD image and bounding boxes. We evaluated our approach on standard model-free few-shot benchmarks and demonstrated that it outperforms existing algorithms for model-free few-shot pose estimation. Furthermore, we validated the accuracy of our scene reconstructions by applying our algorithm to a zero-shot grasping task. By enabling zero-shot, physically-consistent scene reconstruction and grasping without reliance on extensive datasets or test-time sampling, our approach offers a pathway towards more data efficient, interpretable and generalizable robot autonomy in novel environments.
Abstract:Humans excel at building generalizations of new concepts from just one single example. Contrary to this, current computer vision models typically require large amount of training samples to achieve a comparable accuracy. In this work we present a Bayesian model of perception that learns using only minimal data, a prototypical probabilistic program of an object. Specifically, we propose a generative inverse graphics model of primitive shapes, to infer posterior distributions over physically consistent parameters from one or several images. We show how this representation can be used for downstream tasks such as few-shot classification and pose estimation. Our model outperforms existing few-shot neural-only classification algorithms and demonstrates generalization across varying lighting conditions, backgrounds, and out-of-distribution shapes. By design, our model is uncertainty-aware and uses our new differentiable renderer for optimizing global scene parameters through gradient descent, sampling posterior distributions over object parameters with Markov Chain Monte Carlo (MCMC), and using a neural based likelihood function.




Abstract:Terrain Classification is an essential task in space exploration, where unpredictable environments are difficult to observe using only exteroceptive sensors such as vision. Implementing Neural Network classifiers can have high performance but can be deemed untrustworthy as they lack transparency, which makes them unreliable for taking high-stakes decisions during mission planning. We address this by proposing Neural Networks with Uncertainty Quantification in Terrain Classification. We enable our Neural Networks with Monte Carlo Dropout, DropConnect, and Flipout in time series-capable architectures using only proprioceptive data as input. We use Bayesian Optimization with Hyperband for efficient hyperparameter optimization to find optimal models for trustworthy terrain classification.