Abstract:SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.
Abstract:We present a novel data-driven framework for unsupervised human motion retargeting which animates a target body shape with a source motion. This allows to retarget motions between different characters by animating a target subject with a motion of a source subject. Our method is correspondence-free,~\ie neither spatial correspondences between the source and target shapes nor temporal correspondences between different frames of the source motion are required. Our proposed method directly animates a target shape with arbitrary sequences of humans in motion, possibly captured using 4D acquisition platforms or consumer devices. Our framework takes into account long-term temporal context of $1$ second during retargeting while accounting for surface details. To achieve this, we take inspiration from two lines of existing work: skeletal motion retargeting, which leverages long-term temporal context at the cost of surface detail, and surface-based retargeting, which preserves surface details without considering long-term temporal context. We unify the advantages of these works by combining a learnt skinning field with a skeletal retargeting approach. During inference, our method runs online,~\ie the input can be processed in a serial way, and retargeting is performed in a single forward pass per frame. Experiments show that including long-term temporal context during training improves the method's accuracy both in terms of the retargeted skeletal motion and the detail preservation. Furthermore, our method generalizes well on unobserved motions and body shapes. We demonstrate that the proposed framework achieves state-of-the-art results on two test datasets.