Lab-STICC_RAMBO, IMT Atlantique - INFO
Abstract:Generally, Human Activity Recognition (HAR) consists of monitoring and analyzing the behavior of one or more persons in order to deduce their activity. In a smart home context, the HAR consists of monitoring daily activities of the residents. Thanks to this monitoring, a smart home can offer home assistance services to improve quality of life, autonomy and health of their residents, especially for elderly and dependent people.
Abstract:Long Short Term Memory LSTM-based structures have demonstrated their efficiency for daily living recognition activities in smart homes by capturing the order of sensor activations and their temporal dependencies. Nevertheless, they still fail in dealing with the semantics and the context of the sensors. More than isolated id and their ordered activation values, sensors also carry meaning. Indeed, their nature and type of activation can translate various activities. Their logs are correlated with each other, creating a global context. We propose to use and compare two Natural Language Processing embedding methods to enhance LSTM-based structures in activity-sequences classification tasks: Word2Vec, a static semantic embedding, and ELMo, a contextualized embedding. Results, on real smart homes datasets, indicate that this approach provides useful information, such as a sensor organization map, and makes less confusion between daily activity classes. It helps to better perform on datasets with competing activities of other residents or pets. Our tests show also that the embeddings can be pretrained on different datasets than the target one, enabling transfer learning. We thus demonstrate that taking into account the context of the sensors and their semantics increases the classification performances and enables transfer learning.
Abstract:Recent advances in Internet of Things (IoT) technologies and the reduction in the cost of sensors have encouraged the development of smart environments, such as smart homes. Smart homes can offer home assistance services to improve the quality of life, autonomy and health of their residents, especially for the elderly and dependent. To provide such services, a smart home must be able to understand the daily activities of its residents. Techniques for recognizing human activity in smart homes are advancing daily. But new challenges are emerging every day. In this paper, we present recent algorithms, works, challenges and taxonomy of the field of human activity recognition in a smart home through ambient sensors. Moreover, since activity recognition in smart homes is a young field, we raise specific problems, missing and needed contributions. But also propose directions, research opportunities and solutions to accelerate advances in this field.
Abstract:Activity recognition in smart homes is essential when we wish to propose automatic services for the inhabitants. However, it poses challenges in terms of variability of the environment, sensorimotor system, but also user habits. Therefore, endto-end systems fail at automatically extracting key features, without extensive pre-processing. We propose to tackle feature extraction for activity recognition in smart homes by merging methods from the Natural Language Processing (NLP) and the Time Series Classification (TSC) domains. We evaluate the performance of our method on two datasets issued from the Center for Advanced Studies in Adaptive Systems (CASAS). Moreover, we analyze the contributions of the use of NLP encoding Bag-Of-Word with Embedding as well as the ability of the FCN algorithm to automatically extract features and classify. The method we propose shows good performance in offline activity classification. Our analysis also shows that FCN is a suitable algorithm for smart home activity recognition and hightlights the advantages of automatic feature extraction.
Abstract:The ability of artificial agents to increment their capabilities when confronted with new data is an open challenge in artificial intelligence. The main challenge faced in such cases is catastrophic forgetting, i.e., the tendency of neural networks to underfit past data when new ones are ingested. A first group of approaches tackles catastrophic forgetting by increasing deep model capacity to accommodate new knowledge. A second type of approaches fix the deep model size and introduce a mechanism whose objective is to ensure a good compromise between stability and plasticity of the model. While the first type of algorithms were compared thoroughly, this is not the case for methods which exploit a fixed size model. Here, we focus on the latter, place them in a common conceptual and experimental framework and propose the following contributions: (1) define six desirable properties of incremental learning algorithms and analyze them according to these properties, (2) introduce a unified formalization of the class-incremental learning problem, (3) propose a common evaluation framework which is more thorough than existing ones in terms of number of datasets, size of datasets, size of bounded memory and number of incremental states, (4) investigate the usefulness of herding for past exemplars selection, (5) provide experimental evidence that it is possible to obtain competitive performance without the use of knowledge distillation to tackle catastrophic forgetting, and (6) facilitate reproducibility by integrating all tested methods in a common open-source repository. The main experimental finding is that none of the existing algorithms achieves the best results in all evaluated settings. Important differences arise notably if a bounded memory of past classes is allowed or not.
Abstract:Incremental Learning (IL) is useful when artificial systems need to deal with streams of data and do not have access to all data at all times. The most challenging setting requires a constant complexity of the deep model and an incremental model update without access to a bounded memory of past data. Then, the representations of past classes are strongly affected by catastrophic forgetting. To mitigate its negative effect, an adapted fine tuning which includes knowledge distillation is usually deployed. We propose a different approach based on a vanilla fine tuning backbone. It leverages initial classifier weights which provide a strong representation of past classes because they are trained with all class data. However, the magnitude of classifiers learned in different states varies and normalization is needed for a fair handling of all classes. Normalization is performed by standardizing the initial classifier weights, which are assumed to be normally distributed. In addition, a calibration of prediction scores is done by using state level statistics to further improve classification fairness. We conduct a thorough evaluation with four public datasets in a memoryless incremental learning setting. Results show that our method outperforms existing techniques by a large margin for large-scale datasets.
Abstract:With the outlook of improving communication and social abilities of people with ASD, we propose to extend the paradigm of robot-based imitation games to ASD teenagers. In this paper, we present an interaction scenario adapted to ASD teenagers, propose a computational architecture using the latest machine learning algorithm Openpose for human pose detection, and present the results of our basic testing of the scenario with human caregivers. These results are preliminary due to the number of session (1) and participants (4). They include a technical assessment of the performance of Openpose, as well as a preliminary user study to confirm our game scenario could elicit the expected response from subjects.
Abstract:Autism spectrum disorder is a neurodevelopmental condition that includes issues with communication and social interactions. People with ASD also often have restricted interests and repetitive behaviors. In this paper we build preliminary bricks of an automated gesture imitation game that will aim at improving social interactions with teenagers with ASD. The structure of the game is presented, as well as support tools and methods for skeleton detection and imitation learning. The game shall later be implemented using an interactive robot.