Abstract:We examine the assumption that the hidden-state vectors of recurrent neural networks (RNNs) tend to form clusters of semantically similar vectors, which we dub the clustering hypothesis. While this hypothesis has been assumed in the analysis of RNNs in recent years, its validity has not been studied thoroughly on modern neural network architectures. We examine the clustering hypothesis in the context of RNNs that were trained to recognize regular languages. This enables us to draw on perfect ground-truth automata in our evaluation, against which we can compare the RNN's accuracy and the distribution of the hidden-state vectors. We start with examining the (piecewise linear) separability of an RNN's hidden-state vectors into semantically different classes. We continue the analysis by computing clusters over the hidden-state vector space with multiple state-of-the-art unsupervised clustering approaches. We formally analyze the accuracy of computed clustering functions and the validity of the clustering hypothesis by determining whether clusters group semantically similar vectors to the same state in the ground-truth model. Our evaluation supports the validity of the clustering hypothesis in the majority of examined cases. We observed that the hidden-state vectors of well-trained RNNs are separable, and that the unsupervised clustering techniques succeed in finding clusters of similar state vectors.
Abstract:In practical applications, we can rarely assume full observability of a system's environment, despite such knowledge being important for determining a reactive control system's precise interaction with its environment. Therefore, we propose an approach for reinforcement learning (RL) in partially observable environments. While assuming that the environment behaves like a partially observable Markov decision process with known discrete actions, we assume no knowledge about its structure or transition probabilities. Our approach combines Q-learning with IoAlergia, a method for learning Markov decision processes (MDP). By learning MDP models of the environment from episodes of the RL agent, we enable RL in partially observable domains without explicit, additional memory to track previous interactions for dealing with ambiguities stemming from partial observability. We instead provide RL with additional observations in the form of abstract environment states by simulating new experiences on learned environment models to track the explored states. In our evaluation, we report on the validity of our approach and its promising performance in comparison to six state-of-the-art deep RL techniques with recurrent neural networks and fixed memory.