Abstract:We introduce a diffusion model for Gaussian Splats, SplatDiffusion, to enable generation of three-dimensional structures from single images, addressing the ill-posed nature of lifting 2D inputs to 3D. Existing methods rely on deterministic, feed-forward predictions, which limit their ability to handle the inherent ambiguity of 3D inference from 2D data. Diffusion models have recently shown promise as powerful generative models for 3D data, including Gaussian splats; however, standard diffusion frameworks typically require the target signal and denoised signal to be in the same modality, which is challenging given the scarcity of 3D data. To overcome this, we propose a novel training strategy that decouples the denoised modality from the supervision modality. By using a deterministic model as a noisy teacher to create the noised signal and transitioning from single-step to multi-step denoising supervised by an image rendering loss, our approach significantly enhances performance compared to the deterministic teacher. Additionally, our method is flexible, as it can learn from various 3D Gaussian Splat (3DGS) teachers with minimal adaptation; we demonstrate this by surpassing the performance of two different deterministic models as teachers, highlighting the potential generalizability of our framework. Our approach further incorporates a guidance mechanism to aggregate information from multiple views, enhancing reconstruction quality when more than one view is available. Experimental results on object-level and scene-level datasets demonstrate the effectiveness of our framework.
Abstract:Generating realistic images from arbitrary views based on a single source image remains a significant challenge in computer vision, with broad applications ranging from e-commerce to immersive virtual experiences. Recent advancements in diffusion models, particularly the Zero-1-to-3 model, have been widely adopted for generating plausible views, videos, and 3D models. However, these models still struggle with inconsistencies and implausibility in new views generation, especially for challenging changes in viewpoint. In this work, we propose Zero-to-Hero, a novel test-time approach that enhances view synthesis by manipulating attention maps during the denoising process of Zero-1-to-3. By drawing an analogy between the denoising process and stochastic gradient descent (SGD), we implement a filtering mechanism that aggregates attention maps, enhancing generation reliability and authenticity. This process improves geometric consistency without requiring retraining or significant computational resources. Additionally, we modify the self-attention mechanism to integrate information from the source view, reducing shape distortions. These processes are further supported by a specialized sampling schedule. Experimental results demonstrate substantial improvements in fidelity and consistency, validated on a diverse set of out-of-distribution objects.