Abstract:In this work, we formulate the problem of team formation amidst conflicts. The goal is to assign individuals to tasks, with given capacities, taking into account individuals' task preferences and the conflicts between them. Using dependent rounding schemes as our main toolbox, we provide efficient approximation algorithms. Our framework is extremely versatile and can model many different real-world scenarios as they arise in educational settings and human-resource management. We test and deploy our algorithms on real-world datasets and we show that our algorithms find assignments that are better than those found by natural baselines. In the educational setting we also show how our assignments are far better than those done manually by human experts. In the human resource management application we show how our assignments increase the diversity of teams. Finally, using a synthetic dataset we demonstrate that our algorithms scale very well in practice.
Abstract:In this work, we develop a graphical model to capture team dynamics. We analyze the model and show how to learn its parameters from data. Using our model we study the phenomenon of team collapse from a computational perspective. We use simulations and real-world experiments to find the main causes of team collapse. We also provide the principles of building resilient teams, i.e., teams that avoid collapsing. Finally, we use our model to analyze the structure of NBA teams and dive deeper into games of interest.
Abstract:We study monotone submodular maximization under general matroid constraints in the online setting. We prove that online optimization of a large class of submodular functions, namely, weighted threshold potential functions, reduces to online convex optimization (OCO). This is precisely because functions in this class admit a concave relaxation; as a result, OCO policies, coupled with an appropriate rounding scheme, can be used to achieve sublinear regret in the combinatorial setting. We show that our reduction extends to many different versions of the online learning problem, including the dynamic regret, bandit, and optimistic-learning settings.