Abstract:Most robotic behaviours focus on either manipulation or locomotion, where tasks that require the integration of both, such as full-body throwing, remain under-explored. Throwing with a robot involves complex coordination between object manipulation and legged locomotion, which is crucial for advanced real-world interactions. This work investigates the challenge of full-body throwing in robotic systems and highlights the advantages of utilising the robot's entire body. We propose a deep reinforcement learning (RL) approach that leverages the robot's body to enhance throwing performance through a strategically designed curriculum to avoid local optima and sparse but informative reward functions to improve policy flexibility. The robot's body learns to generate additional momentum and fine-tune the projectile release velocity. Our full-body method achieves on average 47% greater throwing distance and 34% greater throwing accuracy than the arm alone, across two robot morphologies - an armed quadruped and a humanoid. We also extend our method to optimise robot stability during throws. The learned policy effectively generalises throwing to targets at any 3D point in space within a specified range, which has not previously been achieved and does so with human-level throwing accuracy. We successfully transferred this approach from simulation to a real robot using sim2real techniques, demonstrating its practical viability.
Abstract:Modularity is essential to many well-performing structured systems, as it is a useful means of managing complexity [8]. An analysis of modularity in neural networks produced by machine learning algorithms can offer valuable insight into the workings of such algorithms and how modularity can be leveraged to improve performance. However, this property is often overlooked in the neuroevolutionary literature, so the modular nature of many learning algorithms is unknown. This property was assessed on the popular algorithm "NeuroEvolution of Augmenting Topologies" (NEAT) for standard simulation benchmark control problems due to NEAT's ability to optimise network topology. This paper shows that NEAT networks seem to rapidly increase in modularity over time with the rate and convergence dependent on the problem. Interestingly, NEAT tends towards increasingly modular networks even when network fitness converges. It was shown that the ideal level of network modularity in the explored parameter space is highly dependent on other network variables, dispelling theories that modularity has a straightforward relationship to network performance. This is further proven in this paper by demonstrating that rewarding modularity directly did not improve fitness.
Abstract:Curriculum learning allows complex tasks to be mastered via incremental progression over `stepping stone' goals towards a final desired behaviour. Typical implementations learn locomotion policies for challenging environments through gradual complexification of a terrain mesh generated through a parameterised noise function. To date, researchers have predominantly generated terrains from a limited range of noise functions, and the effect of the generator on the learning process is underrepresented in the literature. We compare popular noise-based terrain generators to two indirect encodings, CPPN and GAN. To allow direct comparison between both direct and indirect representations, we assess the impact of a range of representation-agnostic MAP-Elites feature descriptors that compute metrics directly from the generated terrain meshes. Next, performance and coverage are assessed when training a humanoid robot in a physics simulator using the PPO algorithm. Results describe key differences between the generators that inform their use in curriculum learning, and present a range of useful feature descriptors for uptake by the community.