Abstract:The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion fields estimated from the sparse keypoints, that are learned in an unsupervised manner. Due to their lightweight formulation, they are suitable for video conferencing with reduced bandwidth. However, based on our study, current methods suffer from two major limitations: 1) unsatisfactory generation quality in the case of large head poses and the existence of observable pose misalignment between the source and the first frame in driving videos. 2) fail to capture fine yet critical face motion details due to the lack of semantic understanding and appropriate face geometry regularization. To address these shortcomings, we propose a novel method that leverages the rich face prior information, the proposed model can generate face videos with improved semantic consistency (improve baseline by $7\%$ in average keypoint distance) and expression-preserving (outperform baseline by $15 \%$ in average emotion embedding distance) under equivalent bandwidth. Additionally, incorporating such prior information provides us with a convenient interface to achieve highly controllable generation in terms of both pose and expression.
Abstract:Generative Adversarial Networks are known for their high quality outputs and versatility. However, they also suffer the mode collapse in their output data distribution. There have been many efforts to revamp GANs model and reduce mode collapse. This paper focuses on two of these models, PacGAN and VEEGAN. This paper explains the mathematical theory behind aforementioned models, and compare their degree of mode collapse with vanilla GAN using MNIST digits as input data. The result indicates that PacGAN performs slightly better than vanilla GAN in terms of mode collapse, and VEEGAN performs worse than both PacGAN and vanilla GAN. VEEGAN's poor performance may be attributed to average autoencoder loss in its objective function and small penalty for blurry features.