Abstract:In explanations, explainers have mental representations of explainees' developing knowledge and shifting interests regarding the explanandum. These mental representations are dynamic in nature and develop over time, thereby enabling explainers to react to explainees' needs by adapting and customizing the explanation. XAI should be able to react to explainees' needs in a similar manner. Therefore, a component that incorporates aspects of explainers' mental representations of explainees is required. In this study, we took first steps by investigating explainers' mental representations in everyday explanations of technological artifacts. According to the dual nature theory, technological artifacts require explanations with two distinct perspectives, namely observable and measurable features addressing "Architecture" or interpretable aspects addressing "Relevance". We conducted extended semi structured pre-, post- and video recall-interviews with explainers (N=9) in the context of an explanation. The transcribed interviews were analyzed utilizing qualitative content analysis. The explainers' answers regarding the explainees' knowledge and interests with regard to the technological artifact emphasized the vagueness of early assumptions of explainers toward strong beliefs in the course of explanations. The assumed knowledge of explainees in the beginning is centered around Architecture and develops toward knowledge with regard to both Architecture and Relevance. In contrast, explainers assumed higher interests in Relevance in the beginning to interests regarding both Architecture and Relevance in the further course of explanations. Further, explainers often finished the explanation despite their perception that explainees still had gaps in knowledge. These findings are transferred into practical implications relevant for user models for adaptive explainable systems.
Abstract:Explainability has become an important topic in computer science and artificial intelligence, leading to a subfield called Explainable Artificial Intelligence (XAI). The goal of providing or seeking explanations is to achieve (better) 'understanding' on the part of the explainee. However, what it means to 'understand' is still not clearly defined, and the concept itself is rarely the subject of scientific investigation. This conceptual article aims to present a model of forms of understanding in the context of XAI and beyond. From an interdisciplinary perspective bringing together computer science, linguistics, sociology, and psychology, a definition of understanding and its forms, assessment, and dynamics during the process of giving everyday explanations are explored. Two types of understanding are considered as possible outcomes of explanations, namely enabledness, 'knowing how' to do or decide something, and comprehension, 'knowing that' -- both in different degrees (from shallow to deep). Explanations regularly start with shallow understanding in a specific domain and can lead to deep comprehension and enabledness of the explanandum, which we see as a prerequisite for human users to gain agency. In this process, the increase of comprehension and enabledness are highly interdependent. Against the background of this systematization, special challenges of understanding in XAI are discussed.
Abstract:In XAI it is important to consider that, in contrast to explanations for professional audiences, one cannot assume common expertise when explaining for laypeople. But such explanations between humans vary greatly, making it difficult to research commonalities across explanations. We used the dual nature theory, a techno-philosophical approach, to cope with these challenges. According to it, one can explain, for example, an XAI's decision by addressing its dual nature: by focusing on the Architecture (e.g., the logic of its algorithms) or the Relevance (e.g., the severity of a decision, the implications of a recommendation). We investigated 20 game explanations using the theory as an analytical framework. We elaborate how we used the theory to quickly structure and compare explanations of technological artifacts. We supplemented results from analyzing the explanation contents with results from a video recall to explore how explainers justified their explanation. We found that explainers were focusing on the physical aspects of the game first (Architecture) and only later on aspects of the Relevance. Reasoning in the video recalls indicated that EX regarded the focus on the Architecture as important for structuring the explanation initially by explaining the basic components before focusing on more complex, intangible aspects. Shifting between addressing the two sides was justified by explanation goals, emerging misunderstandings, and the knowledge needs of the explainee. We discovered several commonalities that inspire future research questions which, if further generalizable, provide first ideas for the construction of synthetic explanations.