Abstract:Exposing meaningful and interpretable neural interactions is critical to understanding neural circuits. Inferred neural interactions from neural signals primarily reflect functional interactions. In a long experiment, subject animals may experience different stages defined by the experiment, stimuli, or behavioral states, and hence functional interactions can change over time. To model dynamically changing functional interactions, prior work employs state-switching generalized linear models with hidden Markov models (i.e., HMM-GLMs). However, we argue they lack biological plausibility, as functional interactions are shaped and confined by the underlying anatomical connectome. Here, we propose a novel prior-informed state-switching GLM. We introduce both a Gaussian prior and a one-hot prior over the GLM in each state. The priors are learnable. We will show that the learned prior should capture the state-constant interaction, shedding light on the underlying anatomical connectome and revealing more likely physical neuron interactions. The state-dependent interaction modeled by each GLM offers traceability to capture functional variations across multiple brain states. Our methods effectively recover true interaction structures in simulated data, achieve the highest predictive likelihood with real neural datasets, and render interaction structures and hidden states more interpretable when applied to real neural data.
Abstract:We present an end-to-end procedure for embodied exploration based on two biologically inspired computations: predictive coding and uncertainty minimization. The procedure can be applied to any exploration setting in a task-independent and intrinsically driven manner. We first demonstrate our approach in a maze navigation task and show that our model is capable of discovering the underlying transition distribution and reconstructing the spatial features of the environment. Second, we apply our model to the more complex task of active vision, where an agent must actively sample its visual environment to gather information. We show that our model is able to build unsupervised representations that allow it to actively sample and efficiently categorize sensory scenes. We further show that using these representations as input for downstream classification leads to superior data efficiency and learning speed compared to other baselines, while also maintaining lower parameter complexity. Finally, the modularity of our model allows us to analyze its internal mechanisms and to draw insight into the interactions between perception and action during exploratory behavior.