Abstract:The rise of the subscription-based business model has led to a corresponding increase in the number of subscriptions where a customer needs to manage their payments. This management of payments for multiple subscriptions has become a very complicated and insecure task for customers, especially when it comes to renewing payment details when the card is lost, stolen, or expires. In addition, this, mostly manual, process is vulnerable to human error, digital frauds, and data breaches, according to security reports. Thus, in this paper, we propose a novel approach to automate, manage and simplify the Financial Supply Chain involved in the process of updating and managing payments to user subscriptions. This is done by utilising the Hyperledger Sawtooth blockchain framework, that allows a consumer to enter their payment card details in a central digital wallet and link their subscriptions to their cards. The card being updated triggers an event on the blockchain, which allow for the payment details to be updated on subscription systems automatically. The verification tests performed on the prototype of the proposed system shows that its current implementation has been securely achieved.
Abstract:Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty and player learning have been explored in the context of games, there has been little work analyzing skill per se, and how it pertains to a player's input. To this end, we present a data set of 476 game logs from over 40 players of a first-person shooter game (Red Eclipse) as a basis of a case study. We then analyze different metrics of skill and show that some of these can be predicted using only a few seconds of keyboard and mouse input. We argue that the techniques used here are useful for adapting games to match players' skill levels rapidly, perhaps more rapidly than solutions based on performance averaging such as TrueSkill.